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    The Laundry is the world’s only ISO9001-approved occult intelligence agency. As a Laundry officer, you're empowered and bound to investigate bizarre cults, thwart misguided experiments, exorcise demons from computer networks or the brains of voters, and ensure that the world doesn't get destroyed ahead of schedule... and come in under budget, or the Auditors will eat your soul.

    You can't efficiently protect the United Kingdom from the scum of the multiverse (in an efficient, enterprise-focussed sustainable customer-facing manner) without this employee's handbook. Inside, you'll find:
    •Advice on tradecraft, tactics, and safe sorcery
    •New equipment and training courses
    •Things with tentacles, some of which may be your co-workers
    •Rules for civilians, external contractors and non-Laundry personnel
    •Archival notes on the Laundry, including rules for running historical games
    •Maddening forms and eldritch bureaucracy
    •And more!

    The Laundry Files: Agent's Handbook – for those employees who, on the whole, would prefer not to be devoured by alien space gods. Everyone else, form an orderly queue for Cthulhu.

    By Gareth Hanrahan, Jason Durall and John Snead. 128 pages. Published December 2011 by Cubicle 7.

    The Nordic and Celtic peoples who settled Iceland in the 9th century came from lands with rich traditions of folklore, where the mythical and supernatural were part of daily life. They found an island of striking beauty, with inland valleys, richly grassed and forested lowlands, massive glaciers, and impressive volcanic mountain ranges. They also found the land to be teeming with spirits of nature and mythic creatures.

    This book aims to bring to life the world of the Icelandic Sagas and fairy tales.

    By Pedro Ziviani. 272 pages. Published by Chaosium December 2011.

    Merrie England is a setting that allows you to play in medieval England, but an England where Robin Hood roams the forests, where evil magicians cast spells on their enemies, where great dragons terrorise the land and where the fairy folk still rule Fair Elfland.

    This book contains character generation for Norman, Saxon, Jewish, Welsh, Cornish, Scottish, Irish, Fairy, Saracen or Moor player characters and has descriptions and rules for magic use and religions, as well as medieval background, scenario hooks and historical figures.

    Revel in the mysteries of Morris Dancing, crusade against the heathen, uncover the secrets of the Masons, oppose the unjust taxes of your absent king, or simply abuse your authority over peasants and vassals. Your imagination is the only limit!

    By Simon Phipp. 200 pages. Published December 2012 by Alephtar Games.

    Magic pervades many worlds of the Basic Roleplaying game system, for in the game every adventurer - every character - has the capacity to manipulate invisible powers. This book explains the mechanics of three independent magic systems (spirit magic, divine magic and wizardry) and details ritual magic, a system common to shamans, priests and wizards.

    • Spirit Magic considers the shaman, the natural energy currents of the world, and how to communicate with the spirits which live close to it. The ability to draw magical energies from within oneself is learned through contact with personal spirits.
    • Divine Magic users believe in the existence of great powers, personalities, and archetypes which dominate the world. Through the agency of an entity, energies are drawn from the god plane and placed in the hands of priests and priestesses.
    • Wizardry deals with greater and lesser mages, mortals complete in themselves who recognize only the impersonality of the universe, its immutable laws, and its exploitable qualities. They manipulate energies from many sources.
    • Ritual Magic is common to the three perspectives from which derive spirit, divine, and wizardly magic. These formal procedures are the skills of Ceremony, Enchant, and Summon, and each uses ritualized motion, invocation, and expenditure of power points to achieve special effects.

    By Greg Stafford, Steve Perrin, Raymond Turney, and Charlie Krank. 72 pages. Published by Chaosium October 2011.


    OpenQuest:
    • River of Heaven (hard science fiction setting)
    • Clockwork & Chivalry (clockpunk setting)

    RuneQuest:
    • RuneQuest 6 (RPG system)

    Legend:
    • Legend (RPG system)
    • Monsters of Legend (Creature supplement)
    • The Spider God's Bride (scenario pack)
    Basic Roleplaying:
    • Mythic Iceland (viking setting)
    • Merrie England (medival setting)
    • Generals and Senators (campaign for the Rome setting)
    • Incident at Alice (scenario for the Aces High western setting)
    • Agent's Handbook (supplement for The Laundry)
    • The Mythos Dossiers (supplement for The Laundry)
    • Grimoir (magic supplement)
    • Classic Fantasy vol. 2 (classic dungeon crawl rules)
    • Mecha (mecha setting)
    • Swords of Cydoria (science fantasy setting)
    • Interplanetary (science fantasy setting)
    • Necromancy (magic supplement)
    • The Modern Equipment Catalog vol.2 (gear supplement)
    • The Merchant's Scale (fantasy setting)
    • Arrrgh Pirates! (pirates setting)

    This campaign guide is intended for use with The Age of Shadow and is presented in such a way as to quickly familiarise both players and GMs with the specifics of the setting, as well as providing a starting point from which many tales and adventures may arise.

    Within these pages you will find:
    • a brief history of the land and its people.
    • a full colour map of the land itself.
    • short descriptions of all of the major settlements.
    • a number of alternate rules and items of interest.
    • statistics for several NPC archetypes.

    By Kristian Richards. 28 pages. Published by Crooked Staff Publishing August 2011.

    The Age of Shadow is a complete fantasy role-playing game based upon the OpenQuest system. As such, the game utilizes a simple percentile rules mechanic to resolve most actions (making it suitable for beginners and veteran role-players alike), and is set in a mythical world of elves, men, and fearsome monsters.

    Within the book you will find:
    • character generation rules
    • a comprehensive skill list and combat chapter
    • rules for two different types of magic
    • a wide variety of situational rules
    • a complete monster section
    • a two page character sheet

    By Kristian Richards. 78 pages. Published by Crooked Staff Publishing August 2011.

    Supplement for this setting: Campaign Guide

    Operation Ulysses takes place within the Gammadon fields, scene of an apocalyptic space war fought millennia ago by two extinct species. The shattered remains of their colossal starcraft still drift aimlessly and their ancient atomic mines even now patrol the space lanes, seeking to destroy any ship traversing the system. Midway through its journey across the Gammadon fields, near the planet of Ion 9, the ISIS corp. star freighter Ulysses was inexplicably wrenched out of hyperspace by an unknown form of energy. The Ulysses was hauling a huge consignment of litherium ore from IMF67 (ISIS Mining Facility 67) to ISIS corp.’s industrial centers on the planet Auris. Shortly after its initial distress call, all communication between ISIS Corp. and the Ulysses was lost.

    In this heroic level science fiction campaign, the adventures have been contacted by the mega-corporation ISIS corp. (Interstellar Industrial Supply), the largest litherium mining and manufacturing company in the Hadrion Galaxy, to investigate the recent disappearance of the Ulysses, one of their Titan-class starfreighters.

    By Eric Lane Webb. 178 pages. Published July 2011 by Chaosium.

    Blood and Badges contains the 9 winning entries for the 2010 BRP Adventure Contest:

    • I Sette Magnifici Bastardi by Kevin Ross (spaghetti western)
    • Blood and Badges by Jon Hook (western horror)
    • The Goblin Hoss by Kevin Scrivner (western horror)
    • In the Frozen Darkness by R.J. Christensen (fifties horror)
    • Out with a BANG by Tom Lynch (cyberpunk)
    • The Haunted Bridge by Rich LeDuc (fantasy)
    • Company Town: Stepchildren of the Night by Mike Czaplinski (humorous conspiracy)
    • From Pagania with Hate by Marko Ercegovi’c “Streebor” (medieval horror)
    • The Prison of Outlaws by Simon Yee (dystopian alternate history)

    132 pages. Published by Chaosium June 2011.

    The Laundry - protecting the United Kingdom from the scum of the multiverse. Most of the time, saving the world is a 9 to 5 job. Clock in every morning. Feel your life tick away with each meeting and each pointless bit of paperwork. Stare at a screen and feel your brain leaking out through your ears. Try to keep the boredom from killing you. Clock out in the evening and slouch home.

    Black Bag Jobs contains six self-contained missions for your Laundry campaign. From the war-torn hillsides of Afghanistan to the corridors of power in Whitehall, from yoga lessons in Devon to the end of the world, it's time to break in and steal the secrets of reality, like:
    • The truth about social networking
    • How to weaponize a shoggoth
    • Management secrets of the undying priests
    • What the Auditors fear
    • How to prepare for the apocalypse
    • … and what happens after.

    By Gareth Hanrahan. 124 pages. Published by Cubicle 7 April 2011.

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