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    Q: So Ben Monroe, aka zomben here on the forums, you have just finished the manuscript for Magic World, a generic fantasy game that will be published by Chaosium. Can you tell us how the work with this game began?

    A: Sure! A couple of years ago at DunDraCon (a local games convention) I was having a chat with Charlie. The BGB had been out for a while, and I was waxing nostalgic about past games of RuneQuest, Elric!, etc. We got to talking about a BRP Fantasy game, and what it could entail. A few weeks later I had the idea to take the existing material for Elric! and RQIII, and bash it into a full BRP fantasy game. I pitched that idea to Charlie and Dustin, and they both really liked the idea, so we decided to run with it.
    ...
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    Eternal Convention 2012
    Welcome to The Eternal Convention - Eternal Conspiracy 2012
    25.-28.May 2012, Burg Stahleck, ...

    The publication of Pavis for HeroQuest is right around the corner from Moon Design, and it's supposed to be as big as the Sartar book. A Pavis Companion is also in the making.

    Contents:

    • Making Your Pavis Character
    • Clan Creation for Pavis
    • History of Prax and Pavis
    • Prax (peoples, places, and more)
    • Civilized Prax (peoples, places, and more)
    • Prax Encounters (38 encounters, fully detailed)
    • New Pavis
    • Temples of Pavis
    • City of Thieves
    ...
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    Continuum 2012. John Foster Hall, Leicester University. UK.
    Friday 20th - Monday 23rd July 2012.
    Continuum

    The Early Bird offer has ended with great success as 101 members took advantage of the cheaper price. Out of that 101, 89 of those are staying for the weekend with 12 members attending on a Weekend Pass. We still have plenty of rooms available but the deadline for all bookings is Monday 2nd July 2012.
    ...

    The Laundry is the world’s only ISO9001-approved occult intelligence agency. As a Laundry officer, you're empowered and bound to investigate bizarre cults, thwart misguided experiments, exorcise demons from computer networks or the brains of voters, and ensure that the world doesn't get destroyed ahead of schedule... and come in under budget, or the Auditors will eat your soul.

    You can't efficiently protect the United Kingdom from the scum of the multiverse (in an efficient, enterprise-focussed sustainable customer-facing manner) without this employee's handbook. Inside, you'll find:
    •Advice on tradecraft, tactics, and safe sorcery
    •New equipment and training courses
    •Things with tentacles, some of which may be your co-workers
    •Rules for civilians, external contractors and non-Laundry personnel
    •Archival notes on the Laundry, including rules for running historical games
    •Maddening forms and eldritch bureaucracy
    •And more!

    The Laundry Files: Agent's Handbook – for those employees who, on the whole, would prefer not to be devoured by alien space gods. Everyone else, form an orderly queue for Cthulhu.

    By Gareth Hanrahan, Jason Durall and John Snead. 128 pages. Published December 2011 by Cubicle 7.

    The Nordic and Celtic peoples who settled Iceland in the 9th century came from lands with rich traditions of folklore, where the mythical and supernatural were part of daily life. They found an island of striking beauty, with inland valleys, richly grassed and forested lowlands, massive glaciers, and impressive volcanic mountain ranges. They also found the land to be teeming with spirits of nature and mythic creatures.

    This book aims to bring to life the world of the Icelandic Sagas and fairy tales.

    By Pedro Ziviani. 272 pages. Published by Chaosium December 2011.

    Merrie England is a setting that allows you to play in medieval England, but an England where Robin Hood roams the forests, where evil magicians cast spells on their enemies, where great dragons terrorise the land and where the fairy folk still rule Fair Elfland.

    This book contains character generation for Norman, Saxon, Jewish, Welsh, Cornish, Scottish, Irish, Fairy, Saracen or Moor player characters and has descriptions and rules for magic use and religions, as well as medieval background, scenario hooks and historical figures.

    Revel in the mysteries of Morris Dancing, crusade against the heathen, uncover the secrets of the Masons, oppose the unjust taxes of your absent king, or simply abuse your authority over peasants and vassals. Your imagination is the only limit!

    By Simon Phipp. 200 pages. Published December 2012 by Alephtar Games.

    Magic pervades many worlds of the Basic Roleplaying game system, for in the game every adventurer - every character - has the capacity to manipulate invisible powers. This book explains the mechanics of three independent magic systems (spirit magic, divine magic and wizardry) and details ritual magic, a system common to shamans, priests and wizards.

    • Spirit Magic considers the shaman, the natural energy currents of the world, and how to communicate with the spirits which live close to it. The ability to draw magical energies from within oneself is learned through contact with personal spirits.
    • Divine Magic users believe in the existence of great powers, personalities, and archetypes which dominate the world. Through the agency of an entity, energies are drawn from the god plane and placed in the hands of priests and priestesses.
    • Wizardry deals with greater and lesser mages, mortals complete in themselves who recognize only the impersonality of the universe, its immutable laws, and its exploitable qualities. They manipulate energies from many sources.
    • Ritual Magic is common to the three perspectives from which derive spirit, divine, and wizardly magic. These formal procedures are the skills of Ceremony, Enchant, and Summon, and each uses ritualized motion, invocation, and expenditure of power points to achieve special effects.

    By Greg Stafford, Steve Perrin, Raymond Turney, and Charlie Krank. 72 pages. Published by Chaosium October 2011.


    OpenQuest:
    • River of Heaven (hard science fiction setting)
    • Clockwork & Chivalry (clockpunk setting)

    RuneQuest:
    • RuneQuest 6 (RPG system)

    Legend:
    • Legend (RPG system)
    • Monsters of Legend (Creature supplement)
    • The Spider God's Bride (scenario pack)
    Basic Roleplaying:
    • Mythic Iceland (viking setting)
    • Merrie England (medival setting)
    • Generals and Senators (campaign for the Rome setting)
    • Incident at Alice (scenario for the Aces High western setting)
    • Agent's Handbook (supplement for The Laundry)
    • The Mythos Dossiers (supplement for The Laundry)
    • Grimoir (magic supplement)
    • Classic Fantasy vol. 2 (classic dungeon crawl rules)
    • Mecha (mecha setting)
    • Swords of Cydoria (science fantasy setting)
    • Interplanetary (science fantasy setting)
    • Necromancy (magic supplement)
    • The Modern Equipment Catalog vol.2 (gear supplement)
    • The Merchant's Scale (fantasy setting)
    • Arrrgh Pirates! (pirates setting)

    This campaign guide is intended for use with The Age of Shadow and is presented in such a way as to quickly familiarise both players and GMs with the specifics of the setting, as well as providing a starting point from which many tales and adventures may arise.

    Within these pages you will find:
    • a brief history of the land and its people.
    • a full colour map of the land itself.
    • short descriptions of all of the major settlements.
    • a number of alternate rules and items of interest.
    • statistics for several NPC archetypes.

    By Kristian Richards. 28 pages. Published by Crooked Staff Publishing August 2011.

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    ORtrail

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    Thread Starter: ORtrail

    I'm not sure where to post this, so mods feel free to move it. From now through May 28th there is a sale at the Chaosium website. This is one of the

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