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    Basic Roleplaying 


    Basic RoleplayingThis tome of a book collects all the rules and options for one of the most original and influential role playing game systems in the world. From its origin, Basic Roleplaying was designed to be intuitive and easy to play. By design, this work is not a reinvention of Basic Roleplaying nor a significant evolution of the system. It is instead a collected and complete version of it, provided as a guide to players and gamemasters everywhere and compatible with most Basic Roleplaying games. It also allows the gamemaster the ability to create his or her own game world (or worlds), to adapt others from fiction, films, or even translate settings from other roleplaying games into Basic Roleplaying.

    By Jason Durall and Sam Johnson. 400 pages. Published May 2008.

    In Search of the Trollslayer 


    In Search of the TrollslayerIn Search of the Trollslayer is classic beer-and-pretzel dungeon-crawl filled with monsters, traps, and treasure! Your players will need to use their brawn as well as their wits to survive this dungeon. It is designed for 3-6 characters of Heroic Campaign power level. Other power levels may be used with some adjustment to encounters and obstacles. It is also suggested that the players create their characters using the total hit point option, as this will allow for a much more dynamic and exciting adventure. It is recommended that the party include at least one Wizard or Sorcerer, as there are several obstacles that will require their arcane skills to get past. This scenario is set in a dank and dismal swamp but could be placed in any campaign world with a few minor modifications.

    By Troy Wilhelmson. 48 pages. Published May 2009.

    Light without Shadow, Blade without Edge 


    Light without Shadow, Blade without EdgeLight without Shadow, Blade without Edge is a fantasy scenario, in which an ancient curse kills an obscure order of monks. Aeons later, the last island of human existence struggles against new masters of the world. Blood from those long-dead monks is the key to human salvation — and the last vial belongs to a vampire. You must steal it.

    By David Fitzgerald, aka DMF. 48 pages. Published August 2009.

    Val-du-Loup 


    Val-du-LoupVal-du-Loup is a setting for medieval adventures using the BRP roleplaying system. It details a backwards, danger-fraught region of the Ardennes forests, and is intended to serve for either an Early or a High Middle Ages setting. The monograph contains the following sections:

    The Middle Ages: a primer on life in the Middle Ages
    Val-du-Loup: detailed information about the setting itself
    Character Creation: hints on creating player characters suitable for the setting
    The Bestiary: animals, creatures of legend and encounter tables
    The Mythos Bestiary: for gamemasters wishing to use if for Cthulhu Dark Ages
    Secrets: more background information on important personalities
    Statistics: game statistics for all major characters and some stock characters
    A Black Heart and Prelude to War: two complete adventures

    The author of this historic fantasy setting is Guy Dondlinger, aka Gheedon. 160 pages long. Published July 2009.

    Agents of the Crown 


    Agents of the CrownAgents of the Crown combines Victorian heroic action in the tradition of pulp stories, comic books, and the Penny Dreadfuls of the 19th century with the solid play and tremendous versatility of the Basic Roleplaying system.

    Agents of the Crown allows players to take the roles of super-agents in Victorian England serving Queen and Country combating evil in a myriad of forms. Whether foiling assassination attempts against the country’s Royals or members of Parliament, or rooting out vile cult activity amidst the sweat and squalor of London’s Bainbridge Rookery, the operatives of her Royal Majesty Queen Victoria know the truth. Evil is out there and its minions are legion. They inhabit the edges of England’s vast, world-spanning empire, corrupting, waiting for their chance to sew chaos and disorder. And so the Agents of the Crown must face these threats as they come. One day it might be a terrible threat from beyond space and time, while the next it might be an all too human killer who stalks the innocent along rain-slicked cobblestone streets.

    By Scott Pyle. 96 pages. Published July 2009.

    Basic Creatures 


    Basic CreaturesBasic Creatures presents an assortment of creatures useful to players of Basic Roleplaying. These critters are drawn from a variety of eras and genres of fantasy and fiction, including: Allosaurus, Baboon, Bandersnatch, Basikisk, Bear, Behemoth, Brontosaur, Centaur, Crocodile, Duck, Dwarf, Elemental, Elf, Ghost, Giant, Gorgon, Griffin, Halfling, Harpy, Headhanger, Horse, Insect Swarm, Lion, Lizard, Manticore, Minotaur, Mummy, Nymph. Octopus, Ogre, Orc, Plesiosaur, Satyr, Sea Serpent, Skeleton, Spirit, Tiger, Troll, Unicorn, Vampire, Werewolf, Whale, Wolf, Wraith, Wyrm, Wyvern, and Zombie.

    By Sandy Petersen and Steve Perrin, aka StevePerrin. 52 pages. Published April 2009.

    (Note: Basic Creatures is basically a reprint of the creature chapter from RuneQuest 3)

    BRP Adventures 


    BRP AdventuresBRP Adventures presents thirteen adventures for the Basic Roleplaying system. These are drawn from the submissions from the first Basic Roleplaying Adventure Contest. Organized by genre, these stories illustrate the versatility of BRP and its adaptability to different kinds of storytelling.

    4 fantasy scenarios, 1 horror scenario, 7 alternate reality scenarios and 1 science fiction scenario is included.

    By many authors. 168 pages. Published March 2009.

    Outpost 19 


    Outpost 19Outpost 19 is a sci-fi scenario where the characters are a team of trouble shooters sent to deal with a medical emergency at a multi-corps research site on a recently opened colony world. Outpost 19 is the designation of Vascon Corporation’s archaeological research station on the frontier colony world of Jeterieff V, a site that has been quarantined because of the outbreak of an unidentified disease. Can the medical trouble-shooters scrambled via Gate from the Tripoint Facility Medical Center contain the outbreak? Or will they discover that something more sinister is behind the crisis?

    In the setting, humanity lost earth to an out break of nanotechnology over a millennia ago and has split in to at least three distinct and divergent cultures, which currently coexisting in an uneasy peace whilst aliens are intruding in to the human sphere. The adventure has a brief opening in a trade station inside an asteroid, before jumping to a frontier world only recently colonised, where technology is much more primitive.

    By Nick Middleton, aka NickMiddleton. 64 pages. Published December 2008.

    Grimoire 


    GrimoireWithin the pages of this tome are the formulas for a plethora of new spells to satisfy your most voracious spell-slingers. In Grimoir, Wizardry and Sorcery are treated to a multitude of new magics, while additional spells are included for several of the magic systems contained in Basic Magic. In addition, new Ritual magic, as well as new Ritual rules, are included that work with all the existing systems.

    The monograph is expected to be about 48 pages. The author is Matthew Skipper, aka Tywyll from the forum.

    Dragon Lines 


    Dragon LinesDragon Lines from Alephtar Games is a supplement with specialized rules for the different styles and schools of Martial Arts, together with several new options and combat maneuvers for hand to hand combat. Dragon Lines also provides a new fantasy background that focuses on a fantastic version of the Forbidden City of Imperial China, where dragon magic permeates the land and martial artists in the Heavenly Emperor's employ must face supernatural threats every other day and use incredible combat styles that are as close to magic as they are to Kung Fu. A Martial Artist's power comes from life-giving Chi, which suffuses the land of the Dragon Empire. It is your duty to use your martial skills and amazing Chi powers to protect the Forbidden City from the hungry ghosts, hopping vampires and Foreign Devils who murder and steal from the innocent.

    Dragon Lines is a game of high flying action. Characters can wade through hordes of Lesser Foes, and then duel with another Martial Arts masters. You can survive dangers which would slay ordinary mortals. Walk on water, run up walls and along rooftops, and harness the very powers of Heaven to shoot lightning from your fingertips! About 200 pages. The author is Charles Green from the forum, also known for Fractured Hopes. The manuscript was submitted to Alephtar Games September 2009.

    Crusaders of the Amber Coast 


    Crusaders of the Amber CoastIt is the year 1206 AD. In the city of Riga, a Christian outpost in the pagan lands of the frozen North, Prince-Bishop Albert founds the Brotherhood of the Sword to subjugate the pagans and convert them to the True Faith. Twenty years later, the Holy Roman Emperor Frederick II, the Stupor Mundi, decrees in his Golden Bull of Rimini that the lands conquered by the Teutonic Order in Prussia will belong to the warrior monks. Knights, friars and colonists from all over the Empire move towards the Baltic Sea to find forgiveness for their sins and commodities for their trade, as the Baltic coast is home to the strangest of the precious stones: Amber. The age of the Northern Crusades has begun.

    Crusaders of the Amber Coast contains all the information required to run your Northern Crusade game with the Basic Roleplaying game system, including magic rules for the Christian crusaders and the pagan druids and witches, as well as game statistics for creatures of the Baltic folklore. Create your own scenarios, with your heroes siding either with the Crusading invaders or with the Baltic natives, or play through the included campaign that spans over several years of game time and takes you through the most important events of the Baltic epic. The author is Paolo Guccione, aka RosenMcStern from the forum, and Alephtar Games aims to make it available April 2010 through Cubicle 7.

    Rubble and Ruin 


    Rubble and RuinIt is twenty years after the end of the global wars and our world lies in ruin. Once great cities are now nothing more then bombed and shattered hulks populated with bioengineered soldiers, giant rats and rouge robots. This is the world of Rubble and Ruin, a setting inspired by the classic post apocalyptic fiction of the 1970's and 80's.

    Within this monograph, you'll find a description of The Ruined City and its denizens and The World of Rubble with a bestiary, information on hostile elements, common trade goods and a sample gang. Character generation with six cultures, seven new races and a section for biomodifications, cybernetics, nanopsionics and dozens of new failings. Spot Rules for barter, firearms, building and fighting from cars, and the prospectors best friend; the common dog. Also includes two introductory adventures and four adventure seeds!

    The author is Rich Leduc, aka rleduc from the forum. The manuscript was submitted to Chaosium December 2009.

    Mythic Iceland 


    Mythic IcelandMythic Iceland is a fantasy earth Vikings setting which will be based on the Icelandic Sagas, the Eddas, and the fairy tales of Iceland. The magical and mythical aspects from the Eddas and the Sagas will be incorporated into the setting. This supplement will cover the history of mythic Iceland, character generation, life in saga age Iceland, law and goverment, religion, magic, descriptions of various locations together with adventure seeds, the elves, colonies to the west and the wider world, mythic creatures and 2 full adventures! It will also have a chapter with Mythos information, so that the book can also be used as a setting for Cthulhu Dark Ages.

    The author is Pedro Ziviani, aka PedroZiv from the forum.

    The Covenant of Justice 


    The Covenant of JusticeThe Covenant of Justice is a superhero setting, where the heroes of the Covenent of Justice combat villains as well as unknown forces which lurk in the darkness. The secret of these dark forces, about which 'man was not meant to know', is kept from the public in fear of the widespread panic it could cause. It is ironic that at the time of the greatest assemblage of heroes there is the greatest need for their presence...

    The monograph outlines the Covenant of Justice setting, provides NPC's and adventure material for gamemasters, as well as building on the existing magic, psionics and super powers rules. The author is Leon Mallett, aka leonmallett from the forum.

    Classic Fantasy vol.2 - Gamemastery 


    Classic Fantasy vol.2 - GamemasteryClassic Fantasy is a homage to the classic RPG scenarios, specifically the D&D dungeon crawl. This second book in the series, Classic Fantasy vol.2 - Gamemastery, contains the rest of the rules and resources needed for the ultimate BRP hack'n'slash experience. Lots of monsters among other things!

    The first book in the series, Classic Fantasy, is allready out as a monograph and will be published by Chaosium as a regular distribution book by 2010. The author is Rodney Leary, aka threedeesix from the forum.

    Dust to Dust 


    Dust to DustDust to Dust is a supplement for Ashes to Ashes, and continues the story of the World - a devastated fantasy realm run from the shadows by hidden demons and their mortal pawns, and divided by the Seven Deadly Sins. Dust to Dust describes the lands of the Western Isles (plagued by sloth) and Takuk (overcome by gluttony), each written as a campaign arc to provide discrete adventure opportunities.

    Additional gear, an additional Organization, new rules for addiction and despair, and an epic, World-spanning scenario, "It's Not A Lie, As Long As You Believe That It's True", round out the collection. By Jeff Moeller, aka neorxnawang from the forum. Around 100 pages.

    Tiãn Xià 


    Tiãn XiàTiãn Xià is a historical setting supplement for Imperial China. The book's emphasis is on those periods of Chinese history where the government's power is strong and characters are either outlaws (à la Water Margin) or constables (à la Judge Dee). A huge period of time is covered, 618 AD-1911 AD, but focusing on China's peaceful periods of time.

    The book will contain information about Chinese society, culture and relations to neighbouring lands, religion & philosophy, character generation, professions and skills, new spot rules, martial arts, magic (battle, daoist, buddhist, muslim & demon), creatures, equipment and a historical timeline. The author is Gianni Vacca, aka GianniVacca from the forum, who aims to submit the manuscript early in 2010.

    BRP Mecha 


    BRP MechaBRP Mecha from Alephtar Games will be a compendium of all the rules needed to play a Mecha campaign that fits the Anime genre. The plan is to include rules that encompass at least the following well-known Anime universes: Code Geass, Macross/Robotech, Universal Century/Gundam, and the Go Nagai mechas. Players will be able to make up their own versions of the "official" mechas, with all the weapons and gadgets seen in the TV series.

    The author is Paolo Guccione, aka RosenMcStern from the forum, and Alephtar Games aims to publish it some time in 2010.

    Interplanetary 


    InterplanetaryInterplanetary is an adventure sourcebook for roleplaying games in the style of the planetary adventure or planetary romance genre. The sourcebook will presents a sample campaign and exploration of the planets in our solar system in a manner appropriate to the genre. The default earth setting is set around 1920.

    The sourcebook will include character generation (including alien characters), artifacts and equipment (including various spacecrafts), sci-fi spot rules, an alternate description of out solar system and it's inhabitants, and a sample planetary adventure campaign. The author is Jason Durall from the forum, also known for the Basic Roleplaying rule book.

    The Merchant's Scale 


    The Merchant's ScaleThe Merchant's Scale is a setting and campaign book detailing the Islands of the Crescent Moon, which rest upon the rim of an enormous underwater volcanic cone—a ring-shaped tropical archipelago of Infernal origin. The water sheltered within covers a vast abyssal crater of unknown depths. It is believed among sailors that ships sinking here do not stop their descent until they have reached Hell itself. The ancient and decadent city-state of Sepherin is located on one of the largest islands in this archipelago. For a price, anything can be found within its walls, any desire satisfied no matter how bizarre or extreme. Vine-shrouded serpentine statuary looms in the jungles beyond Sepherin’s walls, the remnants of a fallen civilization, forgotten before Sepherin was raised. The savages who live in the jungles tell a legend of an ancient, powerful race of reptilian beings capable of taking human form—the chothlahsah. Some believe that these creatures still walk among mankind.

    The author of this BRP monograph is Steve Devaney, aka LivingTriskele from the forum.


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