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>> BRP Central
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12 Published Supplements - 2 Submitted Manuscripts - 13 Works in Progress - 2 in the Graveyard
Beetle Ramblings
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Hi all! Just got back from the Tentacles Omega Convention, where I got my hands on my preordered copy of BRP Rome. And man, this is a great supplement. It's truly packed with information, and it's quite obvious that a lot of research went into the making of this book. I had the pleasure of playing a game of BRP Rome with its author Pete Nash at the Tentacles, which was quite fun! (At least the parts I remember. Fabian asked my how I could possibly be able to walk already at the sign-up riot the day after.) The layout is great too. More products from Alephtar Games for BRP please! RosenMcStern has just announced BRP Mecha, and we're also hoping for a Rome campaigne! 
Another release at the Tentacles was Troy Wilhelmson's In Search of the Trollslayer, a heroic level dungeon crawl adventure for BRP that Charlie Krank gamemastered for the lucky horror lottery winners. My friend Remi was lucky enough to be in it, and found it very enjoying. I also met up with Pedro Ziviani who had brought with him a preview copy of Mythic Iceland. It looked almost finished, but he still had something he wanted to add. After having a look at it, I'm looking even more forward to see this one hit the print. Looks very, very nice!
Sadly this years Tentacles turned out to be the last one, which I'm almost certain had nothing to do with the doubling of drunken norwegian participants this year. A huge thank you to Fabian and the rest of the Tentacles team for their effort it organizing the convention for these last years! Oh, yes, and thanks to Charlie for feeding the trollkin! ;-)
Cheers, Trifletraxor.
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Published Supplements
Submitted Manuscripts
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These are manuscripts for supplements that have already been submitted to Chaosium, and are waiting for the editing, art and layout to get done. Click on the images to go to the individual projects' thread in the forum.
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Fractured Hopes
Fractured Hopes is a new space fantasy setting where the world humanity
lived on was shattered into thousands of large chunks of rock, during a war between a machine race and bio-tech aliens. Some parts of the god from the original world still inhabit the largest chunks of rocks, and in most places provide the human inhabitants with what they need to survive. Magic users and sorcerors intercede with this spirit on behalf of the people, and are essential crew on any spacecraft.
The design goal for Fractured Hopes is to develop an
exciting setting in which nearly every option available in the Basic book is not only
available, but make logical sense. It should support a wide variety of player concepts. Players will have access to a ship to travel between fragments, looking for loot, helping refugees and battling killer robots. The author is Charles Green from the forum. The manuscript was submitted to Chaosium May 2008.
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Supernatural Western
Supernatural Western is a source book for BRP. The Book is actually a location called Devil's Gulch and is designed to be placed practically anywhere. The town is fully described as well as the personalities that populate it. The book has many special
rules for wild west gunfights, chases, and weapons. Everything you need to run a western campaign.
The book has dual descriptions, so that it can be used in an historical campaign, as well as a weird west campaign. There are Hex Masters, Mad Scientists and Snake Oil Hustlers. The plan is to include 3 full adventures plus several adventure seeds. The author is Troy Wilhelmson, also known for In Seach of the Trollslayer. The manuscript was submitted to Chaosium July 2008.
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Works in Progress
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These are project in the works for BRP. Some with an estimation about when the manuscript will be ready and some without, but all healthy and alive. Click on the images to go to the individual projects' thread in the forum.
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Sword & Spell
Sword & Spell is a homage to the classic RPG scenarios, specifically the D&D dungeon crawl. This book of adventures in hack-and-slash brings it all back to the quintessential RPG experience: Kill things
and take their
stuff! As its size have grown too large for a single monograph, it with be divided into two volumes.
Sword & Spell will contain conversions of all the classic classes
and monsters, while keeping the freedom of the BRP game system. The author is Rodney Leary, aka threedeesix from the forum, who aims to submit at least the manuscript of volume I at the end of June 2009.
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Rubble and Ruin
It is twenty years after the end of the global wars and our world lies in ruin. Once great cities are now nothing more then bombed and shattered hulks populated with bioengineered soldiers, giant rats and
rouge robots. This is the world of Rubble and Ruin, a setting inspired by the classic post apocalyptic fiction of the 1970's and 80's.
Within this monograph, you'll find a description of The Ruined City and its denizens and The World of Rubble with a bestiary, information on hostile elements, common trade goods and a sample gang. Character generation with six cultures, seven new races and a section for biomodifications, cybernetics, nanopsionics and dozens of new failings. Spot Rules for barter, firearms, building and fighting from cars, and the prospectors best friend; the common
dog. Also includes two introductory adventures and four adventure seeds! The author is Rich Leduc, aka rleduc from the forum, who aims to submit the manuscript by late June 2009.
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Interplanetary
Interplanetary is an adventure sourcebook for roleplaying games in the style of the planetary adventure or planetary romance genre. The sourcebook will presents a sample campaign and exploration of the planets in our solar system in a manner appropriate to the genre. The default earth setting is set around 1920.
The sourcebook will include character generation (including alien characters), artifacts and equipment (including various spacecrafts), sci-fi spot rules, an alternate description of out solar system and it's inhabitants, and a sample planetary adventure campaign. The author is Jason Durall, also known for the Basic Roleplaying rule book, who aims to submit the manuscript by July 2009.
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Grimoire
Within the pages of this tome are the formulas
for a plethora of new spells to satisfy your most voracious spell-slingers.
Wizardry and Sorcery are treated to a multitude of new magics, while additional
spells are included for several of the magic systems contained in Basic Magic.
In addition, new Ritual magic, as well as new Ritual rules, are included that
work with all the existing systems.
The monograph is expected to be about 48 pages.
The author is Matthew, aka Tywyll from the forum, who aims to submit the manuscript around August 2009.
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The Merchant's Scale
The Islands
of the Crescent Moon rest upon the rim of an enormous underwater volcanic
cone—a ring-shaped tropical archipelago of Infernal origin. The water sheltered
within covers a vast abyssal crater of unknown depths. It is believed among
sailors that ships sinking here do not stop their descent until they have
reached Hell itself. The ancient and decadent city-state of Sepherin is located
on one of the largest islands in this archipelago. For a price, anything can be
found within its walls, any desire satisfied no matter how bizarre or extreme.
Vine-shrouded serpentine statuary looms in the jungles beyond Sepherin’s walls,
the remnants of a fallen civilization, forgotten before Sepherin was raised.
The savages who live in the jungles tell a legend of an ancient, powerful race
of reptilian beings capable of taking human form—the chothlahsah. Some believe
that these creatures still walk among mankind.
The author of this BRP monograph is Steve Devaney, aka LivingTriskele
on the forum, who aims to submit the manuscript before the end of August 2009.
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Witchcraft
Witchcraft will have several new witchy-flavoured spells as well as information on how to incorporate infernal, pagan or neutral witchcraft into a setting. The brewing of magical potions, one-shot magic items like talismans and optional allegience rules for colouring your magic black or white will also be included, in addition to details of several oragnisation of witches.
The monograph is expected to be about 48 pages. The author is Byron Alexander from the forum, who aims to submit the manuscript by September 2009.
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Mythic Iceland
Mythic Iceland is a fantasy earth Vikings setting which will be based on the Icelandic Sagas, the Eddas, and the fairy tales of Iceland. The magical and mythical aspects from the Eddas and the Sagas will be incorporated into the setting.
This supplement will cover the history of mythic Iceland, character generation, life in saga age Iceland, law and goverment, religion, magic, descriptions of various locations together with adventure seeds, the elves, colonies to the west and the wider world, mythic creatures and 2 full adventures! It will also have a chapter with Mythos information, so that the book can also be used as a setting for Cthulhu Dark Ages.
The author is Pedro Ziviani, a historian living on Iceland, who aims to submit the manuscript around October 2009. It's allready well into the playtesting phase.
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BRP Mecha
BRP Mecha from Alephtar Games will be a compendium of all the rules needed to play a Mecha campaign that fits the Anime genre. The plan is to include rules that encompass at least the following well-known Anime universes: Code Geass, Macross/Robotech, Universal Century/Gundam, and the Go Nagai mechas. Players will be able to make up their own versions of the "official" mechas, with all the weapons and gadgets seen in the TV series.
The author is Paolo Guccione, aka RosenMcStern from the forum, who aims have it published by Alephtar Games some time in 2010.
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The Green
The Green is a setting in its own right, but will be designed so that it can be placed of the edge of any homebrew or published setting, to give a kind of change of pace and setting for existing campaigns.The trees and swamps of the Green provide cover and
sustenance to a broad array of life. The canopy is a world of its own with thousands of species: insects, snakes, lizards, birds and mammals, both intelligent and bestial, adapted to their verdant environment. Many
of these creatures, like the trees themselves, have grown to enormous size. The Branches are huge and easy to walk on.. at least to a point. Much of the magic in the Green is based upon manipulating and influencing the ubiquitous wood and growing things. Beneath this green world is the dark, swampy root world where other less wholesome critters dwell.
The author of this monograph is Scott Heiney, aka Puck from the forum, who currently has no estimates of when the manuscript will be submitted.
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The God Machine
The God Machine is a dark fantasy setting in which men and women live in a heavily industrialised feudal world, where steam-powered machines, gas-lit streets, and sorcery and science live side by side. Pollution has destroyed the natural world, leaving it dead and barren
dystopia. Deep in the city of Fanghast, once the jewel in the crown of the mighty Assaldaar empire, religious fanatics of a cult known as the The God Machine build new machines to repair the damaged world. The real terror is, that unwittingly, the very machines they build do more harm, and day by day, the world dies a little more.
The monograph will feature a
new magic system, a detailed overview of the city of Fanghast and it's dangerous Undercity, details of the society in general and the criminal underworld, information about The God Machine cult and their worship, a quick overview of the outside world surrounding the city, the infernal machines and wondrous technologies of this medieval Industralised world, and an introductory scenario! The author is Nathan Baron, aka Wolverine from
the forum, who currently has no estimates of when the manuscript will be submitted.
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The Covenant of Justice
The Covenant of Justice is a grim and gritty superhero setting, where the heroes of the Covenent of Justice combat unknown forces which lurk in the darkness. The secret of these dark forces, about which
man was not meant to know, is kept from the public in fear of the widespread panic it could cause. A heroic legacy has been maintained of costumed adventurers stretching back across more than a century, culminating in arguably the greatest age of heroes. It is ironic that at the time of the greatest assemblage of heroes there is the greatest need for their presence...
The default power level is superhuman, which limits around Spider-man level. This monograph will include several new powers in addition
to the setting-specific material. The author is Leon Mallett, aka leonmallett from the forum, who currently has no estimates of when the manuscript will be submitted.
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The Wright Institute
Believing that the world is driven by the actions of politicians, a higher power, or even the immutable arrow of time is fine for some people. Believing that the news reported on the web, TV, the papers, and around the office water cooler is the whole story, even if that story is a product of spin, is fine for most people. However, most people aren’t aware of the Wright Institute for Global Resolutions, and even those who are don’t realize the role it plays in turning the world, shaping the news, and assuring that the average citizen sees everything in black and white.
The Wright Institute is a modern day espionage setting where the players take on the role of agents for the Wright Institute. The author of this sourcebook is Chad J. Bowser, aka cjbowser from the forum, who currently has no estimates of when the manuscript will be submitted.
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Desolation's Edge
Desolation's Edge is a post-acopalyptic setting where a massive conventional conflict known as the Great Conflict raged across the world for just over a century. Twenty years ago, a mysterious plague began to devastate large segments of the population. While many victims of the Plague died outright, some rise up and wander about before dying, becoming a vector of the Plague itself. Another large segment of Plague victims survived but become maniacs who roam in packs. Among the 'healthy' survivors a small number emerged with superior psychic abilities. These have become known as the Kin.
While many urban areas were abandoned during the height of the Plague, they have recently become re-populated as the Great Conflict itself has ground to a halt and the plague dies down (though not altogether). War stragglers, some from the native population, some from the 'enemy' left behind, provide raw potential for experienced starting PCs and NPCs as well as a treasure trove of background material. The game will feature a system for Psychic Powers is unique to the Desolation Edge setting. The author is Publius from the forum, who currently has no estimates of when the manuscript will be submitted.
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Graveyard
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The graveyard contains those project which are currently in a state of limbo, with no updates for a long time. It is uncertain whether these undead project will be completed or cancelled. Click on the images to go to the individual projects' thread in the forum.
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Gravequest
Gravequest is a setting where the player characters are teens or young adults who have joined a secret scavenger game society named Gravequest, which sole purpose is to investigate paranormal events and places. This highly secret rewards its participants with cash, rank within the organization, learning magic and the so-called "secrets of the Grave". The setting is based on investigation of everything from the supernatural and aliens, to mundane crimes. What secrets the player characters discover is up to the GM, from ancient vampire cults to charlatans out to defraud and scam others!
The author is Christopher House, aka christopherhouse from the forum, and the monograph was estimated to be approximately 200 pages long. Serious family matters have pulled this project off track.
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Fantastical Baroque
Fantastical Baroque (new title pending) is set in a fantasy world plunged deep into the abyss of a 1790s enlightenment-type revolution, where order is collapsing, science is outpacing itself, religion is obsolescent and the common man is supersceded by burgeoning industry. It is a world of paranoia, muskets and guilliotines sitting uncomfortably alongside ghosts, wyverns and alchemical magicks. The setting can be described as Sleepy Hollow meets Brotherhood of the Wolf during the French Revolution; a world is teetering on the edge between a new rational order and plunging into chaos. Delusion, deception and quick wits are tools of survival more powerful than any rapier or flintlock.
The monograph will detail this fantasy world, new skills, several new occupations, a system for martial arts (armed and unarmed), a new magic system and other assortments, including a few ideas for bringing mass-combat (naval and land) to the table. The monograph was to be written by Anthony Warren, aka mr_mitts from the forum, who disappeared many months ago...
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Welcome to Basic Roleplaying Central! BRP Central is the community
fansite for Basic Roleplaying - the Chaosium Roleplaying System, and
other related d100 RPG systems.
On these pages you'll find news of upcoming releases, forums where you can discuss the game, various free downloads
and resources contributed by the community, reviews of all the products, fan
art, a links list and much more!
If you have any troubles registering,
any product news you want to make us aware of or any other feedback, please
contact the almost friendly site admin by clicking on his avatar below:
Cheers, and enjoy the site!
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| >> BRP History |
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The Basic
Roleplaying system (BRP for short) was first created in 1978 for
RuneQuest, a fantasy roleplaying game created by Steve Perrin, Steve
Henderson and Ray Turney, for Greg Stafford’s mythical world of Glorantha.
This game system is the original percentile die-based and skill-based rule set, and the innovative new game mechanics it presented were
easier and more intuitive than those used in the other roleplaying games of that
time.
A second edition of the game was released in 1980, and it quickly established itself as the second most popular fantasy game in the world.
The Basic Roleplaying system was notable for
being the first role-playing game system to introduce a full skill system to
characters regardless of their profession.
The same year as the second edition of RuneQuest was released, Chaosium also released a stand-alone booklet, containing a slimmed down, but generic rule system, the first of its kind.
This booklet was named Basic Role-Playing, and this name has stuck as the name
for Chaosium’s core rule system, in all its
variations.
The next incarnation of the Basic
Roleplaying rules was the game Stormbringer, written by Ken St.
Andre. The game was set in the world of the Young Kingdoms, from Michael
Moorcock's Elric of Melniboné books, and took its name from Elric’s sword the Stormbringer.
The rules were a bit looser than the RuneQuest rules, but
introduced many new exciting variants.
Sandy Petersen then rewrote the system once more when he wrote the first ever horror roleplaying game, Call
of Cthulhu, adapted for H.P. Lovecrafts world of cosmic horror.
The first edition boxed set included the Basic Role-Playing booklet as its
character creation rules, but these rules were incorporated into the main book
in later editions.
Call of Cthulhu had many followers from the
start, and is currently the most successful version of the Basic
Roleplaying system.
Worlds of Wonder, a boxed game set including the Basic Role-Playing booklet,
illustrated the strengths of the Basic Roleplaying system with three
games set in distinctly different genres - super hero, fantasy and science
fiction - using the same basic rules system.
Other variants of Basic
Roleplaying followed including Ringworld - based on Larry Niven's
science fiction novels; Elfquest - based on the comic-book series:
Hawkmoon - based on another of Moorcock’s book series; Pendragon –
a highly modifier BRP version for Arthurian adventure; Superworld –
expanded from Worlds of Wonder and a new edition of Nephilim – a French
occult game.
Furthermore, Basic Roleplaying has
influenced many other game systems directly or indirectly, particularly in
Europe.
On June 24th 2008 Chaosium released a new version of Basic Roleplaying, a single
comprehensive generic system in one book. The new core rulebook is a revised
edition of the core Chaosium roleplaying game system used for almost all their
RPG products.
By design, this work was not intended to be a significant evolution of the system, but instead a collected and complete
version of it. Thanks to Chaosium and the book's author Jason Durall, the
greatest roleplaying game system of all times is once again available for a wide
range of settings!
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» Community News |
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Uncounted Worlds The first issue of Uncounted Worlds is out! This new fanzine for BRP, edited by Nick Middleton, is available both as a free PDF and at-cost POD.
Vhraeden

The tome detailing Vhraeden, Shane Aguero's dark science fantasy setting, has just become available from the download section.
Fire and Sword

The 3rd Edition of Raymond Turney's RPG system Fire and Sword has just been released in the download section!
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