UFO Robot Grendizer (mecha teaser of the week)
TOBE, GRENDIZER!
| STR |
SIZ |
POW |
DEX |
APP |
DB |
MOV |
Armour |
| 120 |
107 |
80 |
- |
- |
+1d8 |
5 |
9 [6 Energy] |
* MOV is 2 underwater if the leg thrusters are active, spending 2 PP per round.
| Configuration name |
Short form |
Time |
Description |
| GRENDIZER GO! |
|
1 round |
The main vehicle takes off and acts as a giant spaceship with a superobot head. All weapons marked [spa] or not marked can be used in this configuration. |
| DIZER GO! |
diz |
1 round |
The superobot shoots out of the Spazer and lands. Only weapons marked as [diz] or not marked can be used in this configuration. |
| Spazer |
spa |
5 DEX |
The spazer can be used as a support craft in case of danger. All weapons marked as [spa] can be used by the spazer alone. The superobot can re-enter the spazer with the SPAZER CROSS! assembly maneuver, lasting one round and requiring Assembly Safety to perform during battle. |
| Location |
R Leg |
L Leg |
Torso |
R Arm |
L Arm |
Head |
|
R Wing |
L Wing |
Saucer |
Robot |
| Melee |
01-04 |
05-08 |
09-12 |
13-15 |
16-18 |
19-20 |
|
01-04 |
05-08 |
09-16 |
17-20 |
| Missile |
01-03 |
04-06 |
07-15 |
16-17 |
18-19 |
20 |
|
01-04 |
05-08 |
09-16 |
17-20 |
| Config |
diz |
diz |
diz |
diz |
diz |
diz |
|
spa |
spa |
spa |
spa |
| AP |
9 |
9 |
9 |
9 |
9 |
9 |
|
9 |
9 |
9 |
9 |
| HP |
4 |
4 |
6 |
3 |
3 |
3 |
|
2 |
2 |
6 |
* |
| Sections |
Thruster [2] |
Thruster [2] |
Engine [2], |
Hand Beam [2] |
Hand Beam [2] |
DCockpit [2], |
|
Spin Saucer |
Spin Saucer |
Engine [2], |
|
|
|
|
HR Beam [3], |
|
|
|
|
|
|
Thrusters [3], |
|
|
|
Boomerang [4t] |
|
|
|
|
|
|
Cockpit [4] |
* roll 1d10 on the [diz] hit location table, or hit the saucer if the dizer is out of the spazer.
| Device |
Position |
Cost |
Notes |
Config |
| Engine |
Tor [2] |
- |
Generates 16 PP per turn, not in water |
diz |
| Thrusters |
Leg [2t] |
1PP/rnd ea. |
Foot thrusters, allow jumping |
diz |
| Dizer cockpit |
Hea [2] |
- |
No ejection mechanism |
diz |
| Engine (spazer) |
Sau [2] |
- |
Generates 100 PP per turn, not in water |
spa |
| Thruster |
Sau [3] |
2PP/turn |
Allows flight and FTL travel |
spa |
| Spazer cockpit |
Sau [4] |
- |
No ejection mechanism |
spa |
| Weapon |
Position |
Type |
Damage |
Range |
Cost/Ammo |
Notes |
Config |
| Brawl |
Arm |
Brawl |
1d8 |
close |
|
|
diz |
| DIZER KICK |
Leg |
knock |
1d8 |
close |
|
Flying Kick |
diz |
| DIZER PUNCH |
Arm |
knock |
1d8 |
10 [M] |
|
Twin |
| SCREW CRUSHER PUNCH |
Arm |
knock |
1d8+2 |
10 [M] |
|
Twin, 10 DEX to ready |
| HAND BEAM |
Arm [2t] |
energy |
1d4 |
6 [S] |
1 PP both |
Twin |
| DIZER BEAM |
Head |
energy |
1d4 |
6 [S] |
1 PP |
|
| HANGURYOUKU BEAM |
Hea [4] |
knock |
- |
6 [S] |
2 PP |
Enhanced knockback |
diz |
| SHOULDER BOOMERANG |
Tor [3] |
thrown [E] |
1d8 |
10 [M] |
4 PP |
Return, 5 DEX to readyself-propelled |
diz |
| SPACE THUNDER |
Hea |
elect |
1d6 |
8 [M] |
4 PP/round |
Rad beam, open air only |
|
| DOUBLE HARKEN |
Arm [1t] |
Melee [E] |
1d10+db |
close |
|
Two-handed |
diz |
| DOUBLE HARKEN |
Arm [1t] |
Thrown [E] |
1d10 |
6 [S] |
|
Returns |
diz |
| MELT SHOWER |
Sau |
corr |
1d6 |
12 [M] |
|
Twin |
spa |
| SPIN SAUCER |
Wing |
kinetic |
1d8 |
6 [S] |
|
Twin |
spa |
| SPIN DRILL |
Wing |
kinetic |
1d3 |
5 [S] |
|
Twin, impale |
spa |
As you can see, it is tougher than Mazinger, but not SO tougher.