Having been playing on-line games for the last few months as well as my regular FTF games I'm wondering if there is likely to be a new/revised game model covering the difference in style of on-line play.
For example things move slower in on-line games as often players are waiting for others to speak rather than talking over them. Combat (in particular grid or miniatures based combat) seems to run more slowly.
So in order to account for these on-line differences are there any particular game systems/subsystem you see as being better suited to on-line play?

