Page 2 of 9 FirstFirst 1234567 ... LastLast
Results 11 to 20 of 84
Like Tree1Likes

Thread: BRP Mecha

  1. #11
    cjbowser's Avatar
    cjbowser is offline Senior Member
    Join Date
    May 2008
    Location
    Greensboro, NC
    Posts
    296
    Downloads
    22
    Uploads
    0

    Default

    Will there be guidelines or setting seeds for a grittier, less anime world? Something more akin to Battletech and less Macross?

  2. #12
    Sunwolfe's Avatar
    Sunwolfe is offline Book Burner
    Join Date
    Nov 2007
    Location
    Damn near smack dab in the middle of California's Central Valley
    Posts
    75
    Downloads
    75
    Uploads
    0

    Default Nostalgia Attack

    Quote Originally Posted by threedeesix View Post
    I'd go back to school all over again just to be able to run home after and watch (or read) it.
    Oh, man, 3D, how I remember doing the same thing! :happy:

    Cheers,
    Sunwolfe
    Last edited by Sunwolfe; June 10th, 2009 at 04:39. Reason: add code
    "We Fremen have a saying, 'God created Arrakis to train the faithful.' One cannot go against the word of God." --Naib Stilgar

    0 edition: 20/420; .pdf edition: 06/11/08; 1st edition: 06/13/08

  3. #13
    dragonewt's Avatar
    dragonewt is offline Charnjibborg; With Lasers
    Join Date
    Feb 2009
    Posts
    398
    Downloads
    222
    Uploads
    0

    Default

    Quote Originally Posted by threedeesix View Post
    Not really mecha, but I would love to see a supplement dealing with an old WWII battleship rebuilt into a space battleship.
    A conversion to BRP of something similar to "Mekton Empire" would cover both Mecha and "Battle Ships in Space" (and Ninja Rocket ships).

    Mekton Empire - R. Talsorian Games Inc. (RPGNow.com)

    Given that Mekton stats and skills are values out of 10, a conversion to BRP is fairly simple. The core Mekton (II or Zeta) rule book could be used to create the ships/mecha, which are then adjusted to BRP values. Or just define a BRP HP value for a Mekton "KILL" (mecha hp and armour scale), and then use most of the stats as they are, the same way that Mekton differentiates between hp and 'kills'.

  4. #14
    skull's Avatar
    skull is offline TRFN
    Join Date
    Feb 2009
    Location
    upstate NY (Gouverneur)
    Posts
    64
    Blog Entries
    12
    Downloads
    187
    Uploads
    21

    Default BRP Mecha

    BRP Mecha this is awesome, i am a big manga animee, fan i love robots,mecha etc.:thumb:

    I am a big robotech/macross fan,also a tranformers fan this is awesome:cool:

    I cant wait for this

  5. #15
    Agentorange is offline Senior Member
    Join Date
    Sep 2007
    Location
    Somewhere in England
    Posts
    639
    Downloads
    50
    Uploads
    0

    Default

    Rosen,

    I was curious, besides being able to design Mecha will the book allow you to design robots ( in the way that GURPS robots would ) ?

  6. #16
    RosenMcStern's Avatar
    RosenMcStern is offline Senior Member
    Join Date
    Oct 2007
    Location
    Someqhere in the EU
    Posts
    1,445
    Downloads
    68
    Uploads
    0

    Default

    You will certainly be able to adapt the rules to robots by adding self-consciousness to the mechas. But keep in mind that the smallest mechas at which the supplement is targeted (Code Geass' Knightmare Frames) are 4,50 metres high and weigh 7,50 metric tons. So this supplement will not help you design Robocop or R. Daneel Olivaw.

  7. #17
    Agentorange is offline Senior Member
    Join Date
    Sep 2007
    Location
    Somewhere in England
    Posts
    639
    Downloads
    50
    Uploads
    0

    Default

    Well, that's your next supplement sorted out then, we the people demand a robot supplement

  8. #18
    Gheedon's Avatar
    Gheedon is offline Junior Member
    Join Date
    Nov 2008
    Location
    Berlin, Germany
    Posts
    22
    Downloads
    33
    Uploads
    1

    Default

    Quote Originally Posted by RosenMcStern View Post
    Now it is the time to go for new targets. We have a couple more fantasy books due out this year, one is Stupor Mundi 2 (The Baltic Crusades)”
    The Baltic Crusades book sounds good - I was thinking about setting a campaign in the Order State centered around the Teutonic Knights, so that book would come in handy. Any idea when it may be out?

  9. #19
    RosenMcStern's Avatar
    RosenMcStern is offline Senior Member
    Join Date
    Oct 2007
    Location
    Someqhere in the EU
    Posts
    1,445
    Downloads
    68
    Uploads
    0

    Default

    This thread is supposed to be about Mecha :lol: Okay, I will make an announcement as soon as Trif is back from the Southeast.

  10. #20
    Atgxtg's Avatar
    Atgxtg is offline Senior Member
    Join Date
    Sep 2007
    Posts
    2,914
    Downloads
    58
    Uploads
    7

    Default

    Rosen, a copule of Mecha questions:

    Way back, you were posting some rough stats for various "classic" anime Mecha. I figure getting the various licenses for the various anime series is out of the question, so are there going to be some "knockoff" versions in the Mecha book? Some designs similar enough to give the feel for mecha like Mazina, Gaiking, Raideen, or Getter Robo?

    Speaking of Getter Robo, are the rules for designing tranforming and or combining mecha?

    Lastly, what did you work up for handling things like STR vs STR rolls on the Mecha level? Does STR 210 automatically beat STR 200, or do you trteat it like 21 vs 20 or what?
    Smiley when you say that.

Page 2 of 9 FirstFirst 1234567 ... LastLast

LinkBacks (?)

  1. September 29th, 2009, 20:33
  2. August 10th, 2009, 09:00

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •