120mm is the standard caliber for a Zaku MG, which is one of the least effective weapons in the Universal Century (think of it as a 37mm AT gun in WW2: good against early war armour, useless against late war tanks).
Rick-DOM RPG launchers shoot 360mm HE rockets instead of 280mm. These are supposed to destroy a mecha with one hit.
Which means that one single Universal Century mecha carries weapons as effective as those used by the biggest capital ships built in the 20th Century.
Note: the 120mm ordnance does 1d8 in BRP Mecha, the 360mm rocket does 2d8, and I would rate a 400mm shell from the Iowa as 3d6.


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) but knowing a little about WW2 naval artillery, I think it's worth pointing out that an HE rocket has little or no armour piercing capability, whereas most naval artillery was designed to fire Semi Armour Piercing (SAP) or Armour Piercing (AP) rounds. I think when dealing with modern weaponry and damage you really need two weapon stats, one for armour piercing and one for damage. Indeed I think someone did exactly that with the Striker/BRP conversion in the downloads section

