
Originally Posted by
d_ns
In the shower, where I do all my best thinking, I realized why I have issues with the armor reducing damage classes idea - it means that light armor can't ever protect you from taking damage from a heavier weapon. 2 point leather would make a d10 weapon into a d6 weapon, say, meaning that you're taking damage, where if you had 2 point leather on versus a d10 roll, you'd have a 20% chance of avoiding damage altogether.
Not sure which is closer to realistic, but it feels wrong to say that your leather can't ever protect you from damage from a larger weapon, even close blows.