Except it doesn't really work like that in the real world. People aren't just lumps that give out after a certain amount of damage. Its' not so much how much cumulative damage you take as it is what specific parts of you get damaged.
Yes, although in the real wolrd how much it hurts isn't the same as how significant the damage is. Often minor injuries can hurt worse than serious ones.That means that 11 single point hits will kill most characters! In the real world, a single point hit would probably hurt like hell, enough to temporarily distract a person from what they were doing if they were not used to dealing with notable pain. Even if you are using the heroic hit point option, it is still a significant amount of damage.
Yes, a master can be thrown off, but that is part of what the skill roll represents, right? A guy who rolls a critical hit wasn't thrown off. Perhaps if the special and crtical bonuses were tied to the weapon damage rating as much. Placement is probably more important with small light weapons, that with larger heavier ones.And, honestly, while skill should help determine how well an attack is placed, even a master can be thrown off by angle, etc, in dealing a definitive blow. Perhaps certain weapons should have more impact in Special and Critical situations, masters being able to hit these thresholds more often.
SDLeary


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