Unless the setting is based upon a rather unusually chaotic situation where
a society broke down almost completely (e.g. a post-apocalyptic setting),
the setting's internal logic and consistency will enforce consequences of
the player characters' actions whenever these actions collide with the ru-
les and laws of the setting's society. Many published settings are rather
generous concerning these rules and laws and how they are enforced by
their societies, they tolerate player character actions which every remo-
tely plausible society would punish very harshly, allowing player charac-
ters to get away with acting like antisocial criminal outlaws. Some other
settings, including those of Bushido and Pendragon, aim for more verisimi-
litude and attempt to simulate the rules, laws and reactions of a plausible
society, often using a specific historical culture as their model. While such
a setting may feel more restrictive for the players, because it limits their
characters' options, it has the advantage that it "feels" a lot more real
and supports the long term identification with their characters as mem-
bers of the setting's society.
"Mind like parachute, function only when open."
(Charlie Chan)