* MOV is 3 underwater if the leg thrusters are active, spending 2 PP per round.
STR SIZ POW DEX APP DB MOV Armour 96 93 48 - - +1d6 5* [3fly] 6 [3Energy]
Configuration name Short form Time Description BRAIN CONDOR SWITCH ON! 1 round Standard configuration. JET WINGS wing 5 DEX Mazinger sprouts wings and can fly
Location R Leg L Leg Torso R Arm L Arm Head R Wing L Wing Melee 01-04 05-08 09-12 13-15 16-18 19-20 15 18 Missile 01-03 04-06 07-15 16-17 18-19 20 17 19 Config wing wing AP 6 6 6 6 6 6 6 6 HP 4 4 5 3 3 3 2 2 Sections Thruster Thruster Engine [2], Cockpit [2], Missile [3] Th. Break [3] B. Burn [4] G. Typhoon [4]
Device Position Cost Notes Config Engine Tor [2] - Generates 5 PP per turn Brain Condor Hea [2] - Cockpit, ejection mechanism Thrusters Tor [5] 2PP/turn Twin thrusters on back wing Thrusters Leg 1PP/rnd ea. Foot thrusters, +10% handling
Weapon Position Type Damage Range Cost/Ammo Notes Brawl - Brawl 1d6 close ATOMIC PUNCH Arm knock 1d8 10 [M] 1 PP each Twin DRILL PRESSURE PUNCH Arm knock 1d8+1 10 [M] 1 PP each Twin, 5 DEX to ready NERBLE MISSILE Tor [3] explo 1d10 10 [M] - BREAST BURN Tor [4] heat 1d6 6 [S] 4 PP/round Rad beam GREAT TYPHOON Hea [4] knock - 6 [S] Enhanced knockback GREAT BOOMERANG Arm [1r] thrown 1d10 10 [M] Returns, 5 DEX to ready THUNDER BREAK Hea [3] elect 1d6 8 [M] 4 PP/round Rad beam, open air only MAZINGER BLADE Arm [1t] Melee 1d8+db close Impale, 5 DEX ea. to ready MAZINGER BLADE Arm [1t] Thrown 1d8 5 [M] Impale, 5 DEX ea. to ready KNEE IMPLULSE KICK Leg Melee 1d6+1 close Impale


LinkBack URL
About LinkBacks
Reply With Quote

