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Thread: Great Mazinger (Mecha teaser of the week)

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    RosenMcStern's Avatar
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    Default Great Mazinger (Mecha teaser of the week)


    STR SIZ POW DEX APP DB MOV Armour
    96 93 48 - - +1d6 5* [3fly] 6 [3Energy]
    * MOV is 3 underwater if the leg thrusters are active, spending 2 PP per round.

    Configuration name Short form Time Description
    BRAIN CONDOR SWITCH ON! 1 round Standard configuration.
    JET WINGS wing 5 DEX Mazinger sprouts wings and can fly

    Location R Leg L Leg Torso R Arm L Arm Head R Wing L Wing
    Melee 01-04 05-08 09-12 13-15 16-18 19-20 15 18
    Missile 01-03 04-06 07-15 16-17 18-19 20 17 19
    Config wing wing
    AP 6 6 6 6 6 6 6 6
    HP 4 4 5 3 3 3 2 2
    Sections Thruster Thruster Engine [2], Cockpit [2],
    Missile [3] Th. Break [3]
    B. Burn [4] G. Typhoon [4]

    Device Position Cost Notes Config
    Engine Tor [2] - Generates 5 PP per turn
    Brain Condor Hea [2] - Cockpit, ejection mechanism
    Thrusters Tor [5] 2PP/turn Twin thrusters on back wing
    Thrusters Leg 1PP/rnd ea. Foot thrusters, +10% handling

    Weapon Position Type Damage Range Cost/Ammo Notes
    Brawl - Brawl 1d6 close
    ATOMIC PUNCH Arm knock 1d8 10 [M] 1 PP each Twin
    DRILL PRESSURE PUNCH Arm knock 1d8+1 10 [M] 1 PP each Twin, 5 DEX to ready
    NERBLE MISSILE Tor [3] explo 1d10 10 [M] -
    BREAST BURN Tor [4] heat 1d6 6 [S] 4 PP/round Rad beam
    GREAT TYPHOON Hea [4] knock - 6 [S] Enhanced knockback
    GREAT BOOMERANG Arm [1r] thrown 1d10 10 [M] Returns, 5 DEX to ready
    THUNDER BREAK Hea [3] elect 1d6 8 [M] 4 PP/round Rad beam, open air only
    MAZINGER BLADE Arm [1t] Melee 1d8+db close Impale, 5 DEX ea. to ready
    MAZINGER BLADE Arm [1t] Thrown 1d8 5 [M] Impale, 5 DEX ea. to ready
    KNEE IMPLULSE KICK Leg Melee 1d6+1 close Impale
    Last edited by RosenMcStern; November 24th, 2012 at 18:33.

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    MatteoN is offline Member
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    Sold!

    Here are listed a couple more weapons/attacks: http://ilpazzomondodigonagai.forumfree.it/?t=44578039; the original name of the infamous "missile centrale" should apparently be "navel" (umbilical) missile.

    Next time I want to know how much damage do Venus A's Breast Missiles deal!
    Last edited by MatteoN; November 24th, 2012 at 22:35.

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    seneschal's Avatar
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    I notice he doesn't have a DEX stat. Is that because he uses the Pilot's DEX instead?

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    RosenMcStern's Avatar
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    Yes. It uses the pilot's DEX. The DEX stat is only important for mechanical beasts who do not have a pilot.

    And "nerble" is possibly a Jap mis-spelling for navel. Breast missiles do 1d10 damage each.

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    MatteoN is offline Member
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    Quote Originally Posted by RosenMcStern View Post
    Breast missiles do 1d10 damage each.
    Thanks!

    How do you handle scaling? For example, a fight between a mecha and a dinosaur or a Great Old One?

    Do you also have rules for tricky borderline cases like "nested" power armors (à la Gordian Warrior)* or transformable power armors (à la Hurricane Polymar)? Is the latter case, along with other things like Hiroshi Shiba's transformations, to be to dealt with the BGB's superhero rules?


    * Maybe this is not a tricky case at all, and the three power armors are just to be treated like three different mechas?
    Last edited by MatteoN; November 25th, 2012 at 07:21.

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    RosenMcStern's Avatar
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    Quote Originally Posted by MatteoN View Post
    Do you also have rules for tricky borderline cases like "nested" power armors (à la Gordian Warrior)*
    Different shapes of the same thing are handled via configurations. I was horribly afraid of this problem during the design phase, then I just decided to KISS (keep it simple stupid) and everything was solved. I had a moment of panic when a player chose to play Getter Robot during a playtest, but instead it was a lot of fun: "OPEN GETTER" - "CHANGE GETTER DRAGON" and there you go.

    Mazinger has two configurations, one with wings and one without, but only the location pattern changes in this case. In the case of Gordian (as I suspected, only Italians can recall ALL robotic series from the 80s) the Mecha has three configurations with different stats, and even the SIZ class is different among the configuration: Class 1 for Protesser, Class 2 for Dellinger, Class 3 for Garbin.

    Transformable power armors (à la Hurricane Polymar)? Is the latter case, along with other things like Hiroshi Shiba's transformations, to be to dealt with the BGB's superhero rules?
    Both Polymar and Hiroshi's cyborg form are superheroes, not Mecha. They can be handled with the superpowers in the Big Golden Book. You can find Jeeg's stats in the original BRP Mecha thread. I have also stated out Hiroshi, I will post the sample stats sooner or later.

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    MatteoN is offline Member
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    This is seriously cool!

    You have my sincere appreciation for KISSing.

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    MatteoN is offline Member
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    Quote Originally Posted by RosenMcStern View Post
    as I suspected, only Italians can recall ALL robotic series from the 80s
    Not only Japanese giant robots, by the way. While you're at it, don't miss the opportunity to make a brekthrough in the Korean RPG market by statting also South Korea's giant robot, Robot Taekwon V (로보트 태권 V).

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    The Iron Giant only got one feature-length film, but it was a good one. Only the movie was more about building relationships and self-control than unleashing mechanical wrath upon evildoers.

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    If you don't mind, I go on asking unashamedly geeky questions.

    Is SIZ CLASS the criterion by which you distinguish between proper mechas and superpowered beings like Hurricane Polymar (and perhaps man-sized robots like Kyashan's transformable robot-dog, Friender), so that strictly speaking there aren't man-sized mechas?

    Also (restating a previous question), do the rules support the interaction between a giant robot and huge "beings" like a T-Rex, Godzilla, Chtulhu, Ultraman or Megaloman?
    Last edited by MatteoN; November 30th, 2012 at 09:41.

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