
Originally Posted by
deleriad
If you steal [a Rune-object] from an enemy then you have stolen some of that enemy's magic and it may sit around in a chest until such time as the enemy dies at which point it becomes unattuned again.
Sorry, but this is the same as the "kill them and take their stuff" scenario which should be avoided.

Originally Posted by
deleriad
In narrative terms I envision the old thane dying and passing on his torque of leadership to his eldest son. The torque contains a motion rune but when the son tries to attune it he fails, leading to whispers from other clan members that maybe the son is not up to the job.
Fine narrative, but there's nothing to stop some brigand killing the old thane and taking the Rune - if it's an object - and then having just the same chance as the rightful heir to attune it. Doesn't seem right.
Now if, as I'd say, the Rune/crystal had been absorbed into the thane's own bloodstream, then maybe someone of his own bloodline might get a chance to inherit it, if voluntarily given...?

Originally Posted by
deleriad
Finally I don't recall exactly but didn't Powered Crystals in RQ2 have to be attuned to a user and then couldn't be transferred short of death?
Nah, they could be un-attuned voluntarily (except cursed ones...). You could only have one, though, IIRC.

Originally Posted by
sdavies2720
But if you don't want that feel, the runes could continue to manifest. As long as the Ur-Runes exist, they will continue to manifest materially on this plane. So there is an unending supply of the more prosaic physical runes.
Personally, I'd prefer only truly rare/exceptional circumstances to allow physical Runes to manifest.

Originally Posted by
RosenMcStern

Originally Posted by
frogspawner
Aha! But that's part of the beauty of it! This explains why physical runes are prevalent in 2nd Age Glorantha, but (virtually) unheard-of in the 3rd Age...
This was my idea on the subject, too, but it looks like the next iteration of HQ could introduce physical runes (or at least something similar) in the third age.
Dreadful news. They seem intent on introducing differences for the sake of it (or, rather, for the sake of making a deliberate break from older material. To improve sales of their new products, a cynical person might think...
)

Originally Posted by
RosenMcStern
I hope they will not screw everything up.
"A triumph of hope over experience" is the phrase, I'm afraid, Rosie. 

Originally Posted by
RosenMcStern
I suggest we wait until we have more information about runes in HeroQuest before proposing other approaches to Rune Magic.
I suggest we do what we can to fix the mess Mongoose/GS have already made (and I think we're close, if not there already!) and worry about fixing whatever further Glorantha-breaking nonsense they come out with if/when it happens.
Last edited by frogspawner; March 17th, 2009 at 21:13.
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