I've been here for a bit, posted here and there, and all the while I noticed a glaring lack in the releases and announcements pages of one of my favorite genres of fiction (Though I myself could only be considered a beginner in understanding it's nuances). CYBERPUNK!
Savage Worlds has INTERFACE ZERO, D20 Future already has a cyberpunk element to it, GURPS probably already has something to fit cyberpunk themes to. I prefer this system to Savage Worlds or D20, I prefer it to the CP2020 system, and though I've never played GURPS, I'd probably not want to given it's reputation for being overcomplicated.
So the idea crossed my head: Why not try to create a monograph through the community's (and, possibly to a greater extent, my own) efforts that, without creating a setting, has rules, variant rules, optional rules and so on for cyberpunk themed games, as well as equipment lists, implant lists, service lists, and so on that are unique to this kind of setting?
In trying to collaborate with a forum that I came across a while ago, which specializes in all manner of cyberpunk themed fiction- the idea being that they would have members who know better in this department than I. Collective Cyberpunk Community • View topic - Help with Chaosium BRP Cyberpunk Systems
The structure of the book as I imagine it would be this:
1: Opening Story, Introduction, and "Welcome"
2: Table of Contents
3: Rules for Implants/Prosthetics and Permenent (Min SAN Damage) Blackout of Sanity Points from their being added, as well as nonpermenent (Above min SAN damage) Sanity loss from implants/prosthetics that is rolled for on top of that.
4A: Implant Gear table
4B: Extras for Implants
5A: Prosthetic Gear Table
5B: Extras for Prosthetics
6: Rules for turning an implant into a wearable device (Hint, it's less effective and some things HAVE to be implants)
7: Netrunning Rules of various types
8: Methods for designing bolt-on racial templates for full cyborg builds that expand upon the creature's existing race
9A: Other Transhumanist rules (Discipline-subskill based psionics, genetic engineering, Surgeries etc.)
9B: Supporting details for transhumanist rules (Such as classifications of what goes under each Discipline Subskill, Genetic Treatments, and Surgeries)
10: Help for crafting Cyberpunk Settings.
11: Credits and Thank Yous.
In short, the idea is to craft something akin to Classic Fantasy for Cyberpunk games using BRP. Terms such as sanity may be changed to a more Cyberpunk Specific term in the future, such as calling damage to sanity "Burnout"


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I picked up the GURPS Cyberpunk book a bit later, but never ran it (or any GURPS for that matter -though the setting books are usually pretty good, I don't care for the game system). 

