And since I skipped a week, today we have TWO mecha to showcase:
MS-06 Zaku II
So here is the war machine designed to give the Principality supremacy over the rest of the human race.
MOV is 10 in space
STR SIZ POW DEX APP DB MOV Armour 76 89 95 - - +1d4 5 4 [2 Energy]
Location R Leg L Leg Torso R Arm L Arm Head Melee 01-04 05-08 09-12 13-15 16-18 19-20 Missile 01-03 04-06 07-15 16-17 18-19 20 AP 4 4 4 4 4 4 HP 3 3 5 3 3 3 Sections Thruster Thruster Engine [2], Sensors [2] Cockpit [3]
Device Position Cost Notes Engine Tor [2] - Generates 10 PP per turn Cockpit Tor [3] - No ejection mechanism Weapon rack Tor [4] - Holds Heat Axe or Assault Rifle when not in use Shield Arm [2r] - Passive shoulder shield Sensors Hea [2] - All rolls Difficult if destroyed Thrusters Tor 2PP/turn Twin thrusters on back Thrusters Leg 1PP/rnd ea. Foot thrusters, no handling bonus Grenade rack Tor [5] Holds grenade when not in use
Weapon Position Type Damage Range Cost/Ammo Notes Brawl - Brawl 1d4 close 280mm Rocket Launcher Arm [1r] explo 2d6 15 [L] 6 120mm Assault rifle Arm [1r] kinetic 1d8 10 [M] 10 bursts Burst, aim, impale Heat Axe Arm [1r] melee 1d8+1 close Additional (+1) damage is Heat Grenade Arm [1r] explo 1d8 thrown [S] 1 (in rack) [opt]Area damage Leg Missiles Leg [2t] explo 1d6 8 [M] 3 each [opt]
Each Mobile Suit carries either a Rocket Launcher or an Assault rifle, and optionally a Heat Axe on the back rack. In extreme cases the MS can enter combat with the axe only. The grenades and rocket racks are optional equipment used only on the ground.
Aaaaand....
RX-77 Guncannon
Here is the first attempt at building a real Mobile Suit by the Earth Federation.... just one step away from the Real Thing.
MOV is 10 in space
STR SIZ POW DEX APP DB MOV Armour 76 87 138 - - +1d4 5 4 [2 Energy]
Location R Leg L Leg Torso R Arm L Arm Head Melee 01-04 05-08 09-12 13-15 16-18 19-20 Missile 01-03 04-06 07-15 16-17 18-19 20 AP 4 4 4 4 4 4 HP 3 3 5 3 3 3 Sections Thruster Thruster Engine [2], Sensors [2] Core block [3] Cannons [4,5] Thrusters
Device Position Cost Notes Engine Tor [2] - Generates 14 PP per turn Core block Tor [3] - Ejection mechanism, changes into Core Fighter Weapon rack Tor [6] - Holds Rifle when not in use Sensors Hea [2] - All rolls Difficult if destroyed Thrusters Tor 2PP/turn Twin thrusters on back Thrusters Leg 1PP/rnd ea. Foot thrusters, no handling bonus
Weapon Position Type Damage Range Cost/Ammo Notes Brawl - Brawl 1d4 close 60mm Vulcan Hea [2] kinetic 1d4 6 [S] 5 bursts Burst, impale 240mm Shouder Cannons Tor [4,5] kinetic 1d10 15 [L] 20 each Twin Beam rifle Arm [1r] energy 1d8 10 [M] 20 rnds Aim, impale


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