I have some questions about mutations from the corebook. I creating a character that has (or wants) monkey features and I am using mutations for and was wandering which mutations would work the best? Hands could do it but not sure if it can sure having bonuses to skills like climb, fine manipulation, jump and others. Imitation not sure cause you are only imitating the feature not actually having the feature, well not until major level but do you have the actual feet? Structural Improvement is another mutation I'm not sure about as well, and still not sure if could or should grant skill bonuses for some of the added body parts.
any suggestions would be helpful.


LinkBack URL
About LinkBacks
Reply With Quote
The others rolls are good like Coloration, Hardy, Metabolic improvement, Regeneration. So I have to choose my first mutation carefully. I am wanting the monkey feet and tail for helping with manual controls for a vehicle or for the setting and airship.

