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Thread: MYTHIC ICELAND - Legend & Adventure in Viking-Age Iceland

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    PZiviani's Avatar
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    Here is the table of contents from Mythic Iceland: Introduction - History of Mythic Iceland - Character Creation - Life in Saga-Age Iceland - Law and Government - Norse Religion - Magic in Mythic Iceland - A Traveler’s Guide to Mythic Iceland - Elves and the Hidden People - Álfheimur, The World of the Elves - The Lands to the West - The Wide World - Going Viking - Running a Game of Mythic Iceland - Creatures of Mythic Iceland - Sample Scenario: The Trouble with Neighbors - Cthulhu Dark Ages Iceland - Cthulhu Dark Ages Scenario - Bibliography - Fold-Out Map.

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    Quote Originally Posted by PedroZiv View Post
    There's also The Night of the Yule Cat, a holiday-themed scenario for Mythic Iceland, which is a free pdf download.
    I've "purchased" the adventure three times but have never had the option to actually download it.

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    Quote Originally Posted by seneschal View Post
    I've "purchased" the adventure three times but have never had the option to actually download it.
    After "purchasing" the free pdf of the scenario on the Chaosium website, you need to go into your account page, by clicking on the "My Account" link at the top, and then click on "My Downloads" link at the bottom of your account page. You should then see a page that shows you all of your available downloads, of all the pdf products you have purchased in the past.

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    Some initial impressions:

    The map is possibly one of the best I'e seen in a gaming product. It is detailed enough to be useful while still evoking the mythical "here there be monsters" ethos of the book. If it is custom work, and not authentic (wonderfully difficult to tell) the designer deserves high praise.

    Excited about the importance of Allegiance in the game,which helps bring in the mythical feel and to distinguish MI from say RQ Vikings. How allied are you to a god other than Loki is a guiding question.

    Each PC gets a fetch that grants various significant mechanical benefits, which is a nice spin on Personality types. Adds some fun niche protection too.

    New power type: runecasting!

    Interesting metagame use of Luck.

    Skraelings and stats for tomahawks.

    Respectable bestiary.

    Two scenarios (3 if you count Yule Cat). One is a Cthulhu Dark Ages scenario.

    I am very pleased with the book so far. Well done.

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    I've done my first read-through. Awesome book.

    I'm currently mulling over how to generate PC Skraelings - we ran a Runequest game about a Norse colony on Manhattan that featured Icelandic and Lenape PCs and I've been thinking about porting to BRP...

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    It is a great pity that Chaosium did not get the printed version to the shops before Xmas. Since Chaosium's website is as secure as a gazebo I am not going to purchase the pdf from them.

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    Quote Originally Posted by Kairos View Post
    Skraelings and stats for tomahawks.
    I will be happy when I am holding the dead tree version in my sweaty calloused hands. Skraelings are what I'm looking for as well as Vikings.
    Last edited by Midgardormr; January 18th, 2012 at 12:34.

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    I'm obviously in 2012 already... Okay that's fixed. Great book! Got hold of the Gen-Con edition this summer.
    Ef plest master, this mighty fine grub!
    116/420. High Priest.

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    I was wondering what types of magic are covered in Mythic Iceland? I know that there is rune magic, from the review here http://www.wexogo.com/2011/08/mythic...nd-review-brp/ but what about Seiðr?

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    Quote Originally Posted by Midgardormr View Post
    I was wondering what types of magic are covered in Mythic Iceland? I know that there is rune magic, from the review here http://www.wexogo.com/2011/08/mythic...nd-review-brp/ but what about Seiðr?
    Rune Magic is covered in great detail in Mythic Iceland, with a new and very flexible magic system based on how rune magic is described in the Sagas. Spá magic is covered in two ways; there are rules for player characters to introduce their own prophecies to the game, and there is also guidance on how the GM might make use of a völva (seeress) as a NPC who introduces important clues about the future. Seiðr is not covered.

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