Page 2 of 7 FirstFirst 123456 ... LastLast
Results 11 to 20 of 66
Like Tree7Likes

Thread: Opposed skill rolls

  1. #11
    tooley1chris's Avatar
    tooley1chris is offline Epic destroyer of time
    Join Date
    Feb 2013
    Location
    United States
    Posts
    11
    Downloads
    12
    Uploads
    0

    Default

    Quote Originally Posted by Baragei View Post
    Opposed rolls: whoever rolls highest, but under his skill wins. Barring any trumping by critical and special results.
    Yeah, just Googled it.
    I think I might use the UNO method instead. Whoever rolls LOWEST and under their skill wins, barring specials or crits.
    Suppose this method has a different name.

  2. #12
    rust's Avatar
    rust is offline Senior Member
    Join Date
    Jan 2008
    Location
    Sonthofen, Germany
    Posts
    2,431
    Downloads
    13
    Uploads
    0

    Default

    Quote Originally Posted by tooley1chris View Post
    Whoever rolls LOWEST and under their skill wins, barring specials or crits.
    This tends to penalize characters with high skill levels. When Character A has a skill level
    of 20 % and Character B has a skill level of 80 %, Character B's effort to build up a high
    skill level is wasted if the lowest roll wins.
    "Mind like parachute, function only when open."
    (Charlie Chan)

  3. #13
    Baragei is offline Junior Member
    Join Date
    Jan 2013
    Posts
    15
    Downloads
    1
    Uploads
    0

    Default

    If you skim through rust's link, you'll have food for thought

    But just do what you feel works. BRP is very forgiving that way. Unlike this forum on this particular topic...




    - just to clarify, i'm joking. This forum is mostly very forgiving and friendly.
    Last edited by Baragei; February 20th, 2013 at 21:14.

  4. #14
    rust's Avatar
    rust is offline Senior Member
    Join Date
    Jan 2008
    Location
    Sonthofen, Germany
    Posts
    2,431
    Downloads
    13
    Uploads
    0

    Default

    Quote Originally Posted by Baragei View Post
    But just do what you feel works. BRP is very forgiving that way.
    Indeed. As long as the players accept the method and you use it in a
    consistent way, there will be no problems.
    "Mind like parachute, function only when open."
    (Charlie Chan)

  5. #15
    Mankcam's Avatar
    Mankcam is offline Senior Member
    Join Date
    Mar 2011
    Location
    Queensland, AUSTRALIA - "Hot one day, Tropical the next!"
    Posts
    435
    Downloads
    78
    Uploads
    0

    Default

    Quote Originally Posted by rust View Post
    This tends to penalize characters with high skill levels. When Character A has a skill level
    of 20 % and Character B has a skill level of 80 %, Character B's effort to build up a high
    skill level is wasted if the lowest roll wins.
    Yes, but the 'luck of the dice' has a charm of its own, and one of the things which makes this system great. An expert has a much better chance of succeeding at an action than a newbie, but the newbie can still pull it off and beat an expert, depending upon the luck of the dice.
    Is it realistic? Yes, certainly. Things like this happen, newbies occasionally come in and against all odds succeed better than the experts of the field. I also find it a simple mechanic to GM, the 'roll closest to a critical' wins thingy. But the main thing is its actually a fun mechanic, although it depends on the group playing. I guess, like you say, as long as you're consistent with your troupe then its all okay.

    I watched the discussion last time this concept showed up in the forum. I wonder how long the thread will go this year heh heh?
    Last edited by Mankcam; February 20th, 2013 at 21:30.

  6. #16
    tooley1chris's Avatar
    tooley1chris is offline Epic destroyer of time
    Join Date
    Feb 2013
    Location
    United States
    Posts
    11
    Downloads
    12
    Uploads
    0

    Thumbs up

    Quote Originally Posted by rust View Post
    This tends to penalize characters with high skill levels. When Character A has a skill level
    of 20 % and Character B has a skill level of 80 %, Character B's effort to build up a high
    skill level is wasted if the lowest roll wins.
    Well looks like I didn't think that through very well. Quite right.
    Just hate to confuse my players(more than me)
    But That's why I asked here. Thanks!

  7. #17
    rust's Avatar
    rust is offline Senior Member
    Join Date
    Jan 2008
    Location
    Sonthofen, Germany
    Posts
    2,431
    Downloads
    13
    Uploads
    0

    Default

    We currently use a deck of cards for opposed skill rolls. Each player draws
    one card for each 20% his character has in the skill in question (but always
    at least one card) and the highest card wins. This way a character with a
    low skill has a chance to be lucky and win, but the higher the skill the bet-
    ter the chance to draw a high card.

    This is just one example of the many possible methods to deal with opposed
    skill rolls in a not too serious way. Having fun while giving all characters some
    chance to win is really the most important point.
    "Mind like parachute, function only when open."
    (Charlie Chan)

  8. #18
    Atgxtg's Avatar
    Atgxtg is offline Senior Member
    Join Date
    Sep 2007
    Posts
    2,915
    Downloads
    58
    Uploads
    7

    Default

    No it doesn't. I did a thread on that a long time ago. The supposed edge to the guy with the lower skill is illusionary.


    For example using your 20% vs. 80% example, the guy with 70% would still have a massive advantage because of all the times the guy with 20% fails his skill roll.

    The alleged penalty is a shift of 9%, and after degrees of success barely puts a dent in the 80% guys' 84% win chance. With high roll wins, the 80% guy does better when opposed than when unopposed!
    axe-elf and Rob like this.
    Smiley when you say that.

  9. #19
    Rob's Avatar
    Rob
    Rob is offline Member
    Join Date
    Feb 2013
    Location
    Scotland
    Posts
    53
    Downloads
    0
    Uploads
    0

    Default

    Seems I benefit from this too. I'd have gone with the better success, but it wouldn't have occurred to me to subtract one level of success. Either way, I'd have gone with the spotter. If two people succees, the better score wins.
    Money can't buy happiness. But it can buy marshmallows, which is kind of the same thing.

  10. #20
    RosenMcStern's Avatar
    RosenMcStern is offline Senior Member
    Join Date
    Oct 2007
    Location
    Someqhere in the EU
    Posts
    1,465
    Downloads
    68
    Uploads
    0

    Default

    The rule is extremely simple. If one contestant succeeds and the other fails, no need to explain what happens.

    If both succeed, then you must determine which contestant succeeded better, if any. If one of the contestants has a better level of success, he wins, but the other's success "limits" the advantages achieved with a special or critical result. If both contestants have the same level of success, the highest roll wins (lowest if you want to favour chance over skill), but this kind of victory is quite marginal. In some cases, notably combat, there is little or no benefit from the victory and the conflict may continue.

    The most important thing to keep in mind is that an opposed roll is not always a "one side must win" affair like a resistance table roll. There are cases where this is true, and cases where it is not. This is why you cannot simply universalize the "blackjack" method.
    Rob likes this.

Page 2 of 7 FirstFirst 123456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •