TOBE, GRENDIZER!
* MOV is 2 underwater if the leg thrusters are active, spending 2 PP per round.
STR SIZ POW DEX APP DB MOV Armour 120 107 80 - - +1d8 5 9 [6 Energy]
Configuration name Short form Time Description GRENDIZER GO! 1 round The main vehicle takes off and acts as a giant spaceship with a superobot head. All weapons marked [spa] or not marked can be used in this configuration. DIZER GO! diz 1 round The superobot shoots out of the Spazer and lands. Only weapons marked as [diz] or not marked can be used in this configuration. Spazer spa 5 DEX The spazer can be used as a support craft in case of danger. All weapons marked as [spa] can be used by the spazer alone. The superobot can re-enter the spazer with the SPAZER CROSS! assembly maneuver, lasting one round and requiring Assembly Safety to perform during battle.
* roll 1d10 on the [diz] hit location table, or hit the saucer if the dizer is out of the spazer.
Location R Leg L Leg Torso R Arm L Arm Head R Wing L Wing Saucer Robot Melee 01-04 05-08 09-12 13-15 16-18 19-20 01-04 05-08 09-16 17-20 Missile 01-03 04-06 07-15 16-17 18-19 20 01-04 05-08 09-16 17-20 Config diz diz diz diz diz diz spa spa spa spa AP 9 9 9 9 9 9 9 9 9 9 HP 4 4 6 3 3 3 2 2 6 * Sections Thruster [2] Thruster [2] Engine [2], Hand Beam [2] Hand Beam [2] DCockpit [2], Spin Saucer Spin Saucer Engine [2], HR Beam [3], Thrusters [3], Boomerang [4t] Cockpit [4]
Device Position Cost Notes Config Engine Tor [2] - Generates 16 PP per turn, not in water diz Thrusters Leg [2t] 1PP/rnd ea. Foot thrusters, allow jumping diz Dizer cockpit Hea [2] - No ejection mechanism diz Engine (spazer) Sau [2] - Generates 100 PP per turn, not in water spa Thruster Sau [3] 2PP/turn Allows flight and FTL travel spa Spazer cockpit Sau [4] - No ejection mechanism spa
Weapon Position Type Damage Range Cost/Ammo Notes Config Brawl Arm Brawl 1d8 close diz DIZER KICK Leg knock 1d8 close Flying Kick diz DIZER PUNCH Arm knock 1d8 10 [M] Twin SCREW CRUSHER PUNCH Arm knock 1d8+2 10 [M] Twin, 10 DEX to ready HAND BEAM Arm [2t] energy 1d4 6 [S] 1 PP both Twin DIZER BEAM Head energy 1d4 6 [S] 1 PP HANGURYOUKU BEAM Hea [4] knock - 6 [S] 2 PP Enhanced knockback diz SHOULDER BOOMERANG Tor [3] thrown [E] 1d8 10 [M] 4 PP Return, 5 DEX to readyself-propelled diz SPACE THUNDER Hea elect 1d6 8 [M] 4 PP/round Rad beam, open air only DOUBLE HARKEN Arm [1t] Melee [E] 1d10+db close Two-handed diz DOUBLE HARKEN Arm [1t] Thrown [E] 1d10 6 [S] Returns diz MELT SHOWER Sau corr 1d6 12 [M] Twin spa SPIN SAUCER Wing kinetic 1d8 6 [S] Twin spa SPIN DRILL Wing kinetic 1d3 5 [S] Twin, impale spa
As you can see, it is tougher than Mazinger, but not SO tougher.


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