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rleduc

  1. Real Rubble and Ruin science

    by , July 22nd, 2011 at 13:31
    In this morning stroll through Engadget I came across two stories that related to the science of Rubble and Ruin. When I wrote R&R I was trying to take modern science as seen from my perspective as a professional scientist and project to a near future where everything was cranked up to 11.

    For AI brains being used to “man” automated weapons systems I give you http://www.engadget.com/2011/01/13/d...race-of-senti/.

    Of more ...
  2. Fast Experience Gain

    by , May 4th, 2011 at 13:46
    Remember the good old days™ when you would get together with your buddies and game for eight to twelve hours a couple of times a week? Back then the BRP experience system worked great; you would get a bunch of checks and some of them would improve each adventure. Over the course of a few real months characters would be getting better at the skills they used often, and not so much for the rarely used ones. But now days, for a lot of us, family, work, and Real Life™ get in the way, we might be lucky ...
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    Mechanics
  3. Move versus Speed

    by , May 28th, 2010 at 12:56
    I wasn’t sure how to put an image in a thread, so I put the graph of Rated Speed versus Move here.
    Categories
    Mechanics
    Attached Thumbnails Attached Images
  4. Rubble and Ruin

    by , April 14th, 2010 at 17:21
    Quote Originally Posted by rleduc View Post
    Rubble and Ruin Downloads

    Here are links to my Rubble and Ruin files:

    Character Sheet
    Front
    Back

    Sample Maps
    El Segundo
    LA

    Finds Book (a GMs aid)
    Categories
    Rubble and Ruin
  5. Rubble and Ruin update

    by , July 28th, 2009 at 17:52
    Last night I finished the draft layout of the monograph—there are a few small details that might move the page count, but it looks like it will be 126 pages (plus or minus 1).

    Chapter 2 of 5 is back from the editor, and I only have one small (250 word) text box to finish writing. Several blind play testers (and semi-blind—meaning people who have played in my games before) are looking at copies of earlier drafts.

    All the artwork is in.

    I hope to have ...
    Categories
    Rubble and Ruin
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