In this morning stroll through Engadget I came across two stories that related to the science of Rubble and Ruin. When I wrote R&R I was trying to take modern science as seen from my perspective as a professional scientist and project to a near future where everything was cranked up to 11.
For AI brains being used to “man” automated weapons systems I give you http://www.engadget.com/2011/01/13/d...race-of-senti/.
Remember the good old days™ when you would get together with your buddies and game for eight to twelve hours a couple of times a week? Back then the BRP experience system worked great; you would get a bunch of checks and some of them would improve each adventure. Over the course of a few real months characters would be getting better at the skills they used often, and not so much for the rarely used ones. But now days, for a lot of us, family, work, and Real Life™ get in the way, we might be lucky
I wasn’t sure how to put an image in a thread, so I put the graph of Rated Speed versus Move here.
Originally Posted by rleduc
Rubble and Ruin Downloads
Here are links to my Rubble and Ruin files:
Finds Book (a GMs aid)
Last night I finished the draft layout of the monograph—there are a few small details that might move the page count, but it looks like it will be 126 pages (plus or minus 1).
Chapter 2 of 5 is back from the editor, and I only have one small (250 word) text box to finish writing. Several blind play testers (and semi-blind—meaning people who have played in my games before) are looking at copies of earlier drafts.
All the artwork is in.
I hope to have