
Originally Posted by
filbanto
The guns and zombies are nice. I think I'd have made the zombies a bit lower in INT - depends on what you are trying to emulate I guess.
What I'd really like to see for a zombie game is some mechanism to apply consequences for player character actions. I was thinking along the lines of an allegiance system from BRP - basically your allegiance to your humanity. In Walking Dead you see characters go from being decent people into murderers as they struggle to survive. I think it would be cool to model that in the game. Murder, theft, vengence and the like would cost you "Humanity points". Love, rest and helping others would cause them to rise. Example: Do you let those people into your compound knowing you won't have enough food to survive the winter? You'll gain back some of your humanity if you do, but you may end up starving if you can't find more grub.