Things are not what they seem in the dusty town of Devil's Gulch... Devil's Gulch - Basic Roleplaying Adventures in the Weird Wild West, details a single Weird Western Town designed so that it can be practically placed anywhere. The town is fully described as well as the personalities that populate it. There are rules for new character types, skills, combat, magic, mad science, and more than a few critters thrown in for good measure. Everything you need to run a western campaign.
Operation Ulysses: Journey to the Gammadon Fields will be a military science fiction campaign for the Basic RolePlaying system available through Chaosium Inc. Operation Ulysses takes place within the Gammadon fields, scene of an apocalyptic space war fought millennia ago by two extinct species. The shattered remains of their colossal starcraft still drift aimlessly and their ancient atomic mines even now patrol the space lanes, seeking to destroy any ship traversing the system. Midway through its journey across the Gammadon fields, near the planet of Ion 9, the ISIS corp. star freighter Ulysses was inexplicably wrenched out of hyperspace by an unknown form of energy. Shortly after its initial distress call, all communication between ISIS Corp. and the Ulysses was lost. Contacted by ISIS Corp., you and your team have been hired to travel to the Gammadon fields to unlock the mysteries behind the disappearance of the Ulysses.
Mythic Iceland is a fantasy earth Vikings setting which will be based on the Icelandic Sagas, the Eddas, and the fairy tales of Iceland. The magical and mythical aspects from the Eddas and the Sagas will be incorporated into the setting. This supplement will cover the history of mythic Iceland, character generation, life in saga age Iceland, law and goverment, religion, magic, descriptions of various locations together with adventure seeds, the elves, colonies to the west and the wider world, mythic creatures and 2 full adventures! It will also have a chapter with Mythos information, so that the book can also be used as a setting for Cthulhu Dark Ages.
Cubicle 7 Entertainment is producing a roleplaying game based on the award-winning Laundry series (The Atrocity Archives, The Jennifer Morgue, and the forthcoming The Fuller Memorandum) by Charles Stross, using the Basic Roleplaying System. The world of the The Laundry is a perfect mix of espionage, conspiracy and tentacled menace from beyond the stars. The Laundry is a branch of the British secret service, tasked to prevent hideous alien gods from wiping out all life on Earth. Players take the part of Laundry agents, cleaning up the mess after things go wrong or, sometimes, even managing to prevent the manifestation of ultimate evil. Agents have access to the best equipment they can get their superiors to approve, from Basilisk Guns to portable containment grids to a PDA loaded up with Category A countermeasure invocations.
The Grimoir is a tome of magic to supplement and expand the various magic systems for Basic Roleplaying. Within the pages of this tome are the formulas for a plethora of new spells to satisfy your most voracious spell-slingers...
It is the end of the Fifth Cycliad, the unimaginably far future of planet Earth. A world grown strange with time, where the stars are but a distant memory, and demons, sorcery and ancient technologies hold humankind in thrall. The Venerable Autocracy of Sakara, oldest and greatest of the Springtide Civilizations, is decaying from within. In its vast and crumbling cities strange races eke out lives unchanged for millennia, while ancient enemies gnaw at the edges of the world, ready to wreak a terrible revenge. In these dark days a cry goes out for heroes, to stand against the dying of the light and save the world from the sins of its past. Sorcerer, priest, warrior or prince, everyone knows the end of an age is at hand. Will you answer the call?
From the creator of Witchcraft, comes Necromancy, a death magic supplement for BRP. This monograph will cover the historical and spiritual Real World Necromancy, the Frankenstein-esque Gothic Necromancy and of course Fantasy Necromancy - the variation best known from numerous fantasy books, movies and RPGs. This supplement will add background, new spells and more undeads! It will also contain a system for Liches for BRP...
The Modern Equipment Catalog Volume 2 is currently under development, and will deliver more tools to get the job done! The content this time stands at: Point and sticky things (knives, bows, crossbows), Less-than-lethal (OC, shock, impact, flash-bang), Explosives (grenades, C4 and the demo rules to use them), Medical (full range of medical gear and rules), Firearms accessories (sights, lights, lasers, suppressors, bolt ons) and more electronic goodies.
The Covenant of Justice is a superhero setting, where the heroes of the Covenent of Justice combat villains as well as unknown forces which lurk in the darkness. The secret of these dark forces, about which 'man was not meant to know', is kept from the public in fear of the widespread panic it could cause. It is ironic that at the time of the greatest assemblage of heroes there is the greatest need for their presence...
Classic Fantasy is a homage to the classic RPG scenarios, specifically the D&D dungeon crawl. This second book in the series, Classic Fantasy vol.2 - Gamemastery, contains the rest of the rules and resources needed for the ultimate BRP hack'n'slash experience. Lots of monsters among other things!
Tiãn Xià is a historical setting supplement for Imperial China. The book's emphasis is on those periods of Chinese history where the government's power is strong and characters are either outlaws (à la Water Margin) or constables (à la Judge Dee). A huge period of time is covered, 618 AD-1911 AD, but focusing on China's peaceful periods of time.
BRP Mecha from Alephtar Games will be a compendium of all the rules needed to play a Mecha campaign that fits the Anime genre. The plan is to include rules that encompass at least the following well-known Anime universes: Code Geass, Macross/Robotech, Universal Century/Gundam, and the Go Nagai mechas. Players will be able to make up their own versions of the "official" mechas, with all the weapons and gadgets seen in the TV series.
Interplanetary is an adventure sourcebook for roleplaying games in the style of the planetary adventure or planetary romance genre. The sourcebook will presents a sample campaign and exploration of the planets in our solar system in a manner appropriate to the genre. The default earth setting is set around 1920.
The Merchant's Scale is a setting and campaign book detailing the Islands of the Crescent Moon, which rest upon the rim of an enormous underwater volcanic cone—a ring-shaped tropical archipelago of Infernal origin. The water sheltered within covers a vast abyssal crater of unknown depths. It is believed among sailors that ships sinking here do not stop their descent until they have reached Hell itself. The ancient and decadent city-state of Sepherin is located on one of the largest islands in this archipelago. For a price, anything can be found within its walls, any desire satisfied no matter how bizarre or extreme. Vine-shrouded serpentine statuary looms in the jungles beyond Sepherin’s walls, the remnants of a fallen civilization, forgotten before Sepherin was raised. The savages who live in the jungles tell a legend of an ancient, powerful race of reptilian beings capable of taking human form—the chothlahsah. Some believe that these creatures still walk among mankind.
The God Machine is a dark fantasy setting in which men and women live in a heavily industrialised feudal world, where steam-powered machines, gas-lit streets, and sorcery and science live side by side. Pollution has destroyed the natural world, leaving it dead and barren dystopia. Deep in the city of Fanghast, once the jewel in the crown of the mighty Assaldaar empire, religious fanatics of a cult known as the The God Machine build new machines to repair the damaged world. The real terror is, that unwittingly, the very machines they build do more harm, and day by day, the world dies a little more.
Believing that the world is driven by the actions of politicians, a higher power, or even the immutable arrow of time is fine for some people. Believing that the news reported on the web, TV, the papers, and around the office water cooler is the whole story, even if that story is a product of spin, is fine for most people. However, most people aren’t aware of the Wright Institute for Global Resolutions, and even those who are don’t realize the role it plays in turning the world, shaping the news, and assuring that the average citizen sees everything in black and white.
Desolation's Edge is a post-acopalyptic setting where a massive conventional conflict known as the Great Conflict raged across the world for just over a century. Twenty years ago, a mysterious plague began to devastate large segments of the population. While many victims of the Plague died outright, some rise up and wander about before dying, becoming a vector of the Plague itself. Another large segment of Plague victims survived but become maniacs who roam in packs. Among the 'healthy' survivors a small number emerged with superior psychic abilities. These have become known as the Kin.
Arrrgh! Pirates covers the Golden Age of Piracy! It contains the historical background, new character creation options, naval combat rules, new equipment, rules for cinematic stunts, Voudou, and a mystical history campaing setting, Bokors and Broadside. With Arrrgh, Pirates! you can play in a range of styles, from straight historical to over the top mystical action.
It is the colonial era; a time where desperate and ambitious people from around the globe race to stake their claim in the New World. Legendary creatures, Pirates, highwaymen, witches, warlocks, soldiers, native warriors and many more all compete to establish their place in the new world. Beyond the settlers tiny seaboard towns lie the sprawling native nations but further west awaits a vast and mysterious unknown, waiting to be explored. It is America; 1733.