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    Devil's GulchThings are not what they seem in the dusty town of Devil's Gulch... Devil's Gulch - Basic Roleplaying Adventures in the Weird Wild West, details a single Weird Western Town designed so that it can be practically placed anywhere. The town is fully described as well as the personalities that populate it. There are rules for new character types, skills, combat, magic, mad science, and more than a few critters thrown in for good measure. Everything you need to run a western campaign.

    The book has dual descriptions, so that it can be used in an historical campaign, as well as a weird west campaign. Special sections show how to transform Devil’s Gulch from a historically-based Western boomtown into a Weird West or Steampunk West town, or even into a Victorian outpost on the newly-settled planet Mars. Includes two adventures and countless adventure seeds!

    88 pages + a mini poster. The author is Troy Wilhelmson. The manuscript was submitted to Chaosium July 2008, currently on schedule to be released October 2010 for regular distribution.

    Operation UlyssesOperation Ulysses: Journey to the Gammadon Fields will be a military science fiction campaign for the Basic RolePlaying system available through Chaosium Inc. Operation Ulysses takes place within the Gammadon fields, scene of an apocalyptic space war fought millennia ago by two extinct species. The shattered remains of their colossal starcraft still drift aimlessly and their ancient atomic mines even now patrol the space lanes, seeking to destroy any ship traversing the system. Midway through its journey across the Gammadon fields, near the planet of Ion 9, the ISIS corp. star freighter Ulysses was inexplicably wrenched out of hyperspace by an unknown form of energy. Shortly after its initial distress call, all communication between ISIS Corp. and the Ulysses was lost. Contacted by ISIS Corp., you and your team have been hired to travel to the Gammadon fields to unlock the mysteries behind the disappearance of the Ulysses.

    A heroic level science fiction campaign for the Basic Roleplaying system, with new alien species available for player character or non player character use, new equipment, weapons, vehicles and creatures - nearing its completion. The author is Eric Webb, aka eric71.

    Mythic IcelandMythic Iceland is a fantasy earth Vikings setting which will be based on the Icelandic Sagas, the Eddas, and the fairy tales of Iceland. The magical and mythical aspects from the Eddas and the Sagas will be incorporated into the setting. This supplement will cover the history of mythic Iceland, character generation, life in saga age Iceland, law and goverment, religion, magic, descriptions of various locations together with adventure seeds, the elves, colonies to the west and the wider world, mythic creatures and 2 full adventures! It will also have a chapter with Mythos information, so that the book can also be used as a setting for Cthulhu Dark Ages.

    The author is Pedro Ziviani, aka PedroZiv from the forum. The manuscript was submitted to Chaosium June 2010.

    The LaundryCubicle 7 Entertainment is producing a roleplaying game based on the award-winning Laundry series (The Atrocity Archives, The Jennifer Morgue, and the forthcoming The Fuller Memorandum) by Charles Stross, using the Basic Roleplaying System. The world of the The Laundry is a perfect mix of espionage, conspiracy and tentacled menace from beyond the stars. The Laundry is a branch of the British secret service, tasked to prevent hideous alien gods from wiping out all life on Earth. Players take the part of Laundry agents, cleaning up the mess after things go wrong or, sometimes, even managing to prevent the manifestation of ultimate evil. Agents have access to the best equipment they can get their superiors to approve, from Basilisk Guns to portable containment grids to a PDA loaded up with Category A countermeasure invocations.

    The Laundry RPG is a self-contained rulebook and will be supported by a number of sourcebooks and adventure campaigns. The game is due to be released in July 2010. The authors are Gareth Hanrahan, Jason Durall and John Snead.

    GrimoireThe Grimoir is a tome of magic to supplement and expand the various magic systems for Basic Roleplaying. Within the pages of this tome are the formulas for a plethora of new spells to satisfy your most voracious spell-slingers...

    The Magic system have new spells to master, a guide to convert spells from other BRP power systems to Magic, and new rules that allow master magicians and archmages to manipulate magic in more potent and diverse ways. The Sorcery system have new spells that highlight the often dark nature of Sorcery, and some ritual spells that can increase the power of any Sorcerer willing to learn them. The old Sorcery system from Basic Magic is also expanded with new spells, as well as new sorcery skills that allow sorcerers even greater ability to fine tune their spells. You'll also find new miracles for Divine Magic, and a plethora of new spells for Spirit Magic.

    In addition to an expansion of the old systems Grimoir presents: Ritual Magic - a completely new system for using and casting Ritual Magic that is compatible with all Basic Roleplaying magic systems, and comes stocked with a large selection of rituals to suit any style of campaign, from the dark and gritty to epic high fantasy. To top it off, this tome also provides a cataolog of enchanted objects, from the petty to the most potent of artifacts, using the rules presented in Grimoir and Basic Magic. All are listed with costs of their creation, in case a truly ambitious ritualist wished to build their own.

    Grimoir has entered the last phase of playtesting. The author is Matthew Skipper, aka Tywyll.

    The Chronicles of Future EarthIt is the end of the Fifth Cycliad, the unimaginably far future of planet Earth. A world grown strange with time, where the stars are but a distant memory, and demons, sorcery and ancient technologies hold humankind in thrall. The Venerable Autocracy of Sakara, oldest and greatest of the Springtide Civilizations, is decaying from within. In its vast and crumbling cities strange races eke out lives unchanged for millennia, while ancient enemies gnaw at the edges of the world, ready to wreak a terrible revenge. In these dark days a cry goes out for heroes, to stand against the dying of the light and save the world from the sins of its past. Sorcerer, priest, warrior or prince, everyone knows the end of an age is at hand. Will you answer the call?

    The Chronicles of Future Earth is volume one of the new techno-fantasy setting for Chaosium’s Basic Roleplaying. It contains: an introduction to Urth, the world of the unimaginably far future, focussing on the vast and ancient city of Korudav; new races, cultures and occupations; new magic, artifacts, and religions; rules for demons and divine powers; a bestiary of the Urth’s more deadly denizens; and “The Worm Within”, an introductory scenario showcasing this unique and adventure-filled world.

    The author is Sarah Newton, aka Shaira. Art by Alberto Bontempi. Approximately 96 pages, expected to be released fall 2010 for regular distribution.

    NecromancyFrom the creator of Witchcraft, comes Necromancy, a death magic supplement for BRP. This monograph will cover the historical and spiritual Real World Necromancy, the Frankenstein-esque Gothic Necromancy and of course Fantasy Necromancy - the variation best known from numerous fantasy books, movies and RPGs. This supplement will add background, new spells and more undeads! It will also contain a system for Liches for BRP...

    The author is Byron Alexander.

    The Modern Equipment CatalogThe Modern Equipment Catalog Volume 2 is currently under development, and will deliver more tools to get the job done! The content this time stands at: Point and sticky things (knives, bows, crossbows), Less-than-lethal (OC, shock, impact, flash-bang), Explosives (grenades, C4 and the demo rules to use them), Medical (full range of medical gear and rules), Firearms accessories (sights, lights, lasers, suppressors, bolt ons) and more electronic goodies.

    Again, the authors will be Domenic de Bechi, aka Cyclic, and Rob Thomas.

    The Covenant of JusticeThe Covenant of Justice is a superhero setting, where the heroes of the Covenent of Justice combat villains as well as unknown forces which lurk in the darkness. The secret of these dark forces, about which 'man was not meant to know', is kept from the public in fear of the widespread panic it could cause. It is ironic that at the time of the greatest assemblage of heroes there is the greatest need for their presence...

    The monograph outlines the Covenant of Justice setting, provides NPC's and adventure material for gamemasters, as well as building on the existing magic, psionics and super powers rules. The author is Leon Mallett, aka leonmallett from the forum.

    Classic Fantasy vol.2 - GamemasteryClassic Fantasy is a homage to the classic RPG scenarios, specifically the D&D dungeon crawl. This second book in the series, Classic Fantasy vol.2 - Gamemastery, contains the rest of the rules and resources needed for the ultimate BRP hack'n'slash experience. Lots of monsters among other things!

    The first book in the series, Classic Fantasy, is allready out as a monograph and will be published by Chaosium as a regular distribution book by 2010. The author is Rodney Leary, aka threedeesix from the forum.

    Tiãn XiàTiãn Xià is a historical setting supplement for Imperial China. The book's emphasis is on those periods of Chinese history where the government's power is strong and characters are either outlaws (à la Water Margin) or constables (à la Judge Dee). A huge period of time is covered, 618 AD-1911 AD, but focusing on China's peaceful periods of time.

    The book will contain information about Chinese society, culture and relations to neighbouring lands, religion & philosophy, character generation, professions and skills, new spot rules, martial arts, magic (battle, daoist, buddhist, muslim & demon), creatures, equipment and a historical timeline. The author is Gianni Vacca, aka GianniVacca from the forum, who aims to submit the manuscript early in 2010.

    BRP MechaBRP Mecha from Alephtar Games will be a compendium of all the rules needed to play a Mecha campaign that fits the Anime genre. The plan is to include rules that encompass at least the following well-known Anime universes: Code Geass, Macross/Robotech, Universal Century/Gundam, and the Go Nagai mechas. Players will be able to make up their own versions of the "official" mechas, with all the weapons and gadgets seen in the TV series.

    The author is Paolo Guccione, aka RosenMcStern from the forum, and Alephtar Games aims to publish it some time in 2010.

    InterplanetaryInterplanetary is an adventure sourcebook for roleplaying games in the style of the planetary adventure or planetary romance genre. The sourcebook will presents a sample campaign and exploration of the planets in our solar system in a manner appropriate to the genre. The default earth setting is set around 1920.

    The sourcebook will include character generation (including alien characters), artifacts and equipment (including various spacecrafts), sci-fi spot rules, an alternate description of out solar system and it's inhabitants, and a sample planetary adventure campaign. The author is Jason Durall from the forum, also known for the Basic Roleplaying rule book.

    The Merchant's ScaleThe Merchant's Scale is a setting and campaign book detailing the Islands of the Crescent Moon, which rest upon the rim of an enormous underwater volcanic cone—a ring-shaped tropical archipelago of Infernal origin. The water sheltered within covers a vast abyssal crater of unknown depths. It is believed among sailors that ships sinking here do not stop their descent until they have reached Hell itself. The ancient and decadent city-state of Sepherin is located on one of the largest islands in this archipelago. For a price, anything can be found within its walls, any desire satisfied no matter how bizarre or extreme. Vine-shrouded serpentine statuary looms in the jungles beyond Sepherin’s walls, the remnants of a fallen civilization, forgotten before Sepherin was raised. The savages who live in the jungles tell a legend of an ancient, powerful race of reptilian beings capable of taking human form—the chothlahsah. Some believe that these creatures still walk among mankind.

    The author of this BRP monograph is Steve Devaney, aka LivingTriskele from the forum.

    The God MachineThe God Machine is a dark fantasy setting in which men and women live in a heavily industrialised feudal world, where steam-powered machines, gas-lit streets, and sorcery and science live side by side. Pollution has destroyed the natural world, leaving it dead and barren dystopia. Deep in the city of Fanghast, once the jewel in the crown of the mighty Assaldaar empire, religious fanatics of a cult known as the The God Machine build new machines to repair the damaged world. The real terror is, that unwittingly, the very machines they build do more harm, and day by day, the world dies a little more.

    The monograph will feature a new magic system, a detailed overview of the city of Fanghast and it's dangerous Undercity, details of the society in general and the criminal underworld, information about The God Machine cult and their worship, a quick overview of the outside world surrounding the city, the infernal machines and wondrous technologies of this medieval Industralised world, and an introductory scenario! The author is Nathan Baron, aka Wolverine from the forum.

    The Wright InstituteBelieving that the world is driven by the actions of politicians, a higher power, or even the immutable arrow of time is fine for some people. Believing that the news reported on the web, TV, the papers, and around the office water cooler is the whole story, even if that story is a product of spin, is fine for most people. However, most people aren’t aware of the Wright Institute for Global Resolutions, and even those who are don’t realize the role it plays in turning the world, shaping the news, and assuring that the average citizen sees everything in black and white.

    The Wright Institute is a modern day espionage setting where the players take on the role of agents for the Wright Institute. It will be published by Chaosium as a regular distribution book. The author of this sourcebook is Chad J. Bowser, aka cjbowser from the forum.

    Desolation's EdgeDesolation's Edge is a post-acopalyptic setting where a massive conventional conflict known as the Great Conflict raged across the world for just over a century. Twenty years ago, a mysterious plague began to devastate large segments of the population. While many victims of the Plague died outright, some rise up and wander about before dying, becoming a vector of the Plague itself. Another large segment of Plague victims survived but become maniacs who roam in packs. Among the 'healthy' survivors a small number emerged with superior psychic abilities. These have become known as the Kin.

    While many urban areas were abandoned during the height of the Plague, they have recently become re-populated as the Great Conflict itself has ground to a halt and the plague dies down (though not altogether). War stragglers, some from the native population, some from the 'enemy' left behind, provide raw potential for experienced starting PCs and NPCs as well as a treasure trove of background material. The game will feature a system for Psychic Powers is unique to the Desolation Edge setting. The author is John Lees, aka Publius from the forum.

    Arrrgh! Pirates!Arrrgh! Pirates covers the Golden Age of Piracy! It contains the historical background, new character creation options, naval combat rules, new equipment, rules for cinematic stunts, Voudou, and a mystical history campaing setting, Bokors and Broadside. With Arrrgh, Pirates! you can play in a range of styles, from straight historical to over the top mystical action.

    The author is Ken Spencer, aka IndianaKen from the forum. The manuscript was submitted to Chaosium September 2009.

    Brave New WorldIt is the colonial era; a time where desperate and ambitious people from around the globe race to stake their claim in the New World. Legendary creatures, Pirates, highwaymen, witches, warlocks, soldiers, native warriors and many more all compete to establish their place in the new world. Beyond the settlers tiny seaboard towns lie the sprawling native nations but further west awaits a vast and mysterious unknown, waiting to be explored. It is America; 1733.

    Comprising over 200 pages of source material including an allegiance system, period correct weapons and original spells for this 'alternate earth', Brave New World will provide a GM with all they need to run a campaign from the first days of settlement to the War for Independance. Other features include a new system for Alchemist, trapping and monsters unique to the New World. The author is Jody Smith, aka pendragon from the forum.