Things are not what they seem in the dusty town of Devil's Gulch... Devil's Gulch - Basic Roleplaying Adventures in the Weird Wild West, details a single Weird Western Town designed so that it can be practically placed anywhere. The town is fully described as well as the personalities that populate it. There are rules for new character types, skills, combat, magic, mad science, and more than a few critters thrown in for good measure. Everything you need to run a western campaign.
Tiãn Xià is a historical setting supplement for Imperial China. The book's emphasis is on those periods of Chinese history where the government's power is strong and characters are either outlaws (à la Water Margin) or constables (à la Judge Dee). A huge period of time is covered, 618 AD-1911 AD, but the book is focusing on China's peaceful periods of time.
Operation Ulysses: Journey to the Gammadon Fields will be a military science fiction campaign for the Basic RolePlaying system available through Chaosium Inc. Operation Ulysses takes place within the Gammadon fields, scene of an apocalyptic space war fought millennia ago by two extinct species. The shattered remains of their colossal starcraft still drift aimlessly and their ancient atomic mines even now patrol the space lanes, seeking to destroy any ship traversing the system. Midway through its journey across the Gammadon fields, near the planet of Ion 9, the ISIS corp. star freighter Ulysses was inexplicably wrenched out of hyperspace by an unknown form of energy. Shortly after its initial distress call, all communication between ISIS Corp. and the Ulysses was lost. Contacted by ISIS Corp., you and your team have been hired to travel to the Gammadon fields to unlock the mysteries behind the disappearance of the Ulysses.
Mythic Iceland is a fantasy earth Vikings setting which will be based on the Icelandic Sagas, the Eddas, and the fairy tales of Iceland. The magical and mythical aspects from the Eddas and the Sagas will be incorporated into the setting. This supplement will cover the history of mythic Iceland, character generation, life in saga age Iceland, law and goverment, religion, magic, descriptions of various locations together with adventure seeds, the elves, colonies to the west and the wider world, mythic creatures and 2 full adventures! It will also have a chapter with Mythos information, so that the book can also be used as a setting for Cthulhu Dark Ages.
Dust to Dust is a supplement for Ashes to Ashes, and continues the story of the World - a devastated fantasy realm run from the shadows by hidden demons and their mortal pawns, and divided by the Seven Deadly Sins. Dust to Dust is a little brighter, narratively, but not much.
It is the year 1206 AD. In the city of Riga, a Christian outpost in the pagan lands of the frozen North, Prince-Bishop Albert founds the Brotherhood of the Sword to subjugate the pagans and convert them to the True Faith. Twenty years later, the Holy Roman Emperor Frederick II, the Stupor Mundi, decrees in his Golden Bull of Rimini that the lands conquered by the Teutonic Order in Prussia will belong to the warrior monks. Knights, friars and colonists from all over the Empire move towards the Baltic Sea to find forgiveness for their sins and commodities for their trade, as the Baltic coast is home to the strangest of the precious stones: Amber. The age of the Northern Crusades has begun.
It is twenty years after the end of the global wars. Our world lies in ruin. Once-great cities are now nothing more than shattered hulks populated with bioengineered soldiers, giant rats, and rogue robots. This is the world of Rubble & Ruin, a setting inspired by the classic post-apocalyptic fiction of the 1970's and 80's, where players take the role of prospectors searching the rubble for surviving technology.
A Martial Artist's power comes from life-giving Chi, which suffuses the land of the Dragon Empire. It is your duty to use your martial skills and amazing Chi powers to protect the Forbidden City from the hungry ghosts, hopping vampires and Foreign Devils who murder and steal from the innocent. Use an expanded Martial Arts system that is compatible with any Basic Roleplaying game. Characters may employ real-life styles, like boxing or ninjitsu; mystical styles that stem from magic; or design their own styles with the tools provided. There are dozens of styles to choose from, and over one hundred Chi Powers.
Cubicle 7 Entertainment is producing a roleplaying game based on the award-winning Laundry series (The Atrocity Archives, The Jennifer Morgue, and the forthcoming The Fuller Memorandum) by Charles Stross, using the Basic Roleplaying System. The world of the The Laundry is a perfect mix of espionage, conspiracy and tentacled menace from beyond the stars. The Laundry is a branch of the British secret service, tasked to prevent hideous alien gods from wiping out all life on Earth. Players take the part of Laundry agents, cleaning up the mess after things go wrong or, sometimes, even managing to prevent the manifestation of ultimate evil. Agents have access to the best equipment they can get their superiors to approve, from Basilisk Guns to portable containment grids to a PDA loaded up with Category A countermeasure invocations.
The Grimoir is a tome of magic to supplement and expand the various magic systems for Basic Roleplaying. Within the pages of this tome are the formulas for a plethora of new spells to satisfy your most voracious spell-slingers...
It is the end of the Fifth Cycliad, the unimaginably far future of planet Earth. A world grown strange with time, where the stars are but a distant memory, and demons, sorcery and ancient technologies hold humankind in thrall. The Venerable Autocracy of Sakara, oldest and greatest of the Springtide Civilizations, is decaying from within. In its vast and crumbling cities strange races eke out lives unchanged for millennia, while ancient enemies gnaw at the edges of the world, ready to wreak a terrible revenge. In these dark days a cry goes out for heroes, to stand against the dying of the light and save the world from the sins of its past. Sorcerer, priest, warrior or prince, everyone knows the end of an age is at hand. Will you answer the call?
From the creator of Witchcraft, comes Necromancy, a death magic supplement for BRP. This monograph will cover the historical and spiritual Real World Necromancy, the Frankenstein-esque Gothic Necromancy and of course Fantasy Necromancy - the variation best known from numerous fantasy books, movies and RPGs. This supplement will add background, new spells and more undeads! It will also contain a system for Liches for BRP...
The Modern Equipment Catalog Volume 2 is currently under development, and will deliver more tools to get the job done! The content this time stands at: Point and sticky things (knives, bows, crossbows), Less-than-lethal (OC, shock, impact, flash-bang), Explosives (grenades, C4 and the demo rules to use them), Medical (full range of medical gear and rules), Firearms accessories (sights, lights, lasers, suppressors, bolt ons) and more electronic goodies. 
Stretching eastward from the windswept coastlines to the Skyshelf Mountains, lie the forest lands of Verduria—more commonly called The Green. Unknown to most of the known world and long thought to be legendary by the rest. Verduria is slowly becoming a fabled destination for those seeking the bounty of its resources, the adventure of its giant beasts and unholy creatures, and the secrets of its ancient magic. It is a land beautiful and harsh, populated with fierce tribesmen and intrepid explorers, forgotten races and creatures of myth.
The village wise-woman creating herbal mixtures to cure her neighbours of the latest plague to curse their homes, the crone who disguises herself as a beautiful young woman to entice men to their doom, the travelling warlock who trades in potions and talismans which may or may not be truly magical. These are all examples of witches; men and women for whom witchcraft is an art and a profession.
Classic Fantasy is a return to the dawn of roleplaying, when you would gather with your friends in your parent’s basement, bashing down doors, slaying hordes of orcs and goblins, and throwing yet another +1 sword in your bag of holding. In these early days of roleplaying, what eight giants are doing in a 10’x10’ room was less important than what their treasure rating was, and rescuing the beautiful princess isn’t something you did because it was morally right, but because of the 1000 gold piece reward. And finally, the adventures that didn’t have to be anymore detailed then “some giants are raiding the border settlements let’s kill em”, are the adventures you and your group still talk about to this day. So, rip open the Cheetos and pass out the Mountain Dew. It’s time to play some Classic Fantasy!
The Modern Equipment Catalog gives you all the best military, police and survival equipment along with all the tools you need to get the job done. If the professionals demand it, you’ll find it here! Inside are nearly a thousand items of equipment, comprising an unparalleled selection of the finest gear available. It contains chapters on tactical gear, survival and outdoors gear, communications, electronics and IT, tools and technical equipment, sea, air and land gear. Alongside detailed descriptions and numerous photographs you’ll also find guidance and Basic Roleplaying rules suggestions for including items in your game.
Veni, Vidi, Vici is a supplement for Rome: Life and Death of the Republic. It contains four scenarios that transport you to the first century B.C., the time of Julius Caesar. Run as a mini campaign, or used as single adventures, these scenarios offer exciting and deadly experiences - including riots, battles and the inevitable skulduggery of Republican Rome!