Any 'Kultists' lurking about?
So I am running a medieval Legend/MRQII campaign that uses Val du Loup, Deus Vult, Merry England, and Stupor Mundi sourcebooks for background. It revolves around the Crusades/Templar/Assassins, there is to be a lot of politicking & general skull-duggery (dare I say conspiracies) etc., and I thought I'd introduce a strong Gnostic element to the game. And so I finally get to my question:
I've read about Kult RPG, and how it's based on Gnostic ideas. It's set in modern era etc. but I thought I'd plunder some of the central themes & rules, and perhaps some of the magic system? Unfortunately the game seems to be out of print. So I was wondering if any Kult players here might tell me whether it's worth hunting for some of the books for this purpose, and which ones? I am mostly after ideas about magic and the mythos, for example how does the awakening work ruleswise. I am trying to find some sources in the Internets as well.