Ok, this is the deal; i want to run a MODERN rq6 campaign; players will be normal modern people, and there will be sorcery/shamanism-y stuffs (think unknown armies at street level).
the game is super gritty, and fits the genre better than my other go-to system (oddly enough, im running glorantha with savage worlds).
What i'm missing is "cultures". Since pretty much everyone will be from the same culture (doh!) i'm thinking maybe use "social class" as culture, since a low class member of society probably has a completely different skillset than a middle (i.e: no driving!) or upper class! So, maybe those 3 "cultures" is the way to go.
Also, im ditching starting money for a wealth rating (seriously, its easier to figure what you can and can't have according to your profession).
I may also need new/revised professions (crap, this will be a TON of work, maybe rip off the BGB?) and updated skills (literacy needs tweaking, computers, and a few skill renaming here and there).
Any ideas on where i can start stealing errr... getting inspirational material?
I would TOTALLY buy a modern RQ6 sourcebook!

