Hi all,
Here's where it starts getting a bit more complex - this is the writeup for the P'Tek (read: Troll or Orc type thing) Darkness Shamaness with bound elemental and demons. You'll notice some new Sorcery Spells (hopefully relatively self-explanatory) and "Demon Powers", which are derived pretty closely from SB5, with new power writeups as appropriate, and one magical item - a "Mana Shard", basically a PP battery. Everything else is straight from the BRP Zero rules book.
Quote:
ULEGA-BAGU, P'Tek Shamaness of Babisiya the Night Hag
| STR | 12 | Move | 8 | R Leg | 1/4 | | CON | 11 | HP | 11 | L Leg | 1/4 | | SIZ | 11 | Major Wd | 6 | Abdomen | 1/4 | | INT | 16 | Dmg Bonus | - | Chest | 1/5 | | POW | 17 | PP | 29* | R Arm | 1/3 | | DEX | 13 | Fatigue | 23 | L Arm | 1/3 | | APP | 11 | | | Head | 1/4 | *includes 12PP Mana Shard (see below)
| Weapon | SR | Att% | Damage | P% | Pts | | Short Staff | 8 | 44% | 1D6 | 27% | 15 |
Armor: 1pt skin
Skills: Art (Saga Chanting) 35%, Dodge 75%, First Aid 75%, Hide 50%, Insight 40%, Knowledge (P’Tek History) 30%, Knowledge (Beyond the Veil) 8%, Perform (Umbrai Summoning Ritual) 45%, Perform (Shade Summoning Ritual) 60%, Persuade 28%, Sense 55%, Speak Durghat (Darkspeech) 80%, Speak Low Sakaraic 33%, Spot 60%, Stealth 50%
Sorcery: IN MEMORY (Free INT: 0): Blood Sacrifice (4), Fog (4), Terror (1)
IN GRIMOIRE: Curse-2, Command Umbrai (1), Summon Umbrai (1), Heal (2)
Bindings: BLACKEYE, Bound Shade: see below for statistics
MASK, Bound Umbrai (Darkness Demon) bound into sacred Black Mask. POW 16, INT 12. Powers: Howl (3), Darkwalk (1), Spider Bite-5
BABA UMBRAI, Embodied Bound Umbrai (Darkness Demon): see below for statistics
Other Powers: Super Sense (Dark Vision) 8; Resistance (Cold) 5
-10% to all actions in daylight.
Possessions: 12pt Mana Shard
Notes: Memory Usage: Sorcery (9 pts); Bound Shade (1pt); Mask (Bound Umbrai, 3pts); Baba Umbrai (Bound Umbrai, 3pts).
Free INT: 0
BLACKEYE, Ulega-Bagu's Bound Shade
| STR | 12 | Move | 10 | HP | 11 | | SIZ | 11 | PP | 11 | Major Wd | 6 | | POW | 11 | Dmg Bonus | +1D4 | Fatigue | 11 |
| Weapon | SR | Att% | Damage | P% | Pts | | Fearshock | 3 | 100% | Special* | - | - | | Engulf | - | 30% | 1D6+2** | - | - | * May be used on a given target once per full Turn only.
**Cold damage inflicted by the Freeze power.
Armor: None
Powers: Fearshock (1), Freeze 3
BABA UMBRAI, Ulega-Bagu's Bound Darkness Demon
| STR | 20 | Move | 10 | R Leg | 0/4 | | CON | 12 | HP | 11 | L Leg | 0/4 | | SIZ | 9 | Major Wd | 6 | Abdomen | 0/4 | | INT | 20 | Dmg Bonus | +1D4 | Chest | 0/5 | | POW | 22 | PP | 22 | R Arm | 0/3 | | DEX | 10 | Fatigue | 32 | L Arm | 0/3 | | APP | 1 | | | Head | 0/4 |
| Weapon | SR | Att% | Damage | P% | Pts | | Claw | 8 | 60% | 1D8+db | - | - | | Howl | 3 | 100% | Special* | - | - | | Fearshock | 3 | 100% | Special** | - | - | *Costs 1PP per Combat Round. All within range must make INT vs PP resistance rolls or be stunned for duration of Howl. The Umbrai may Howl and Claw in the same Round.
**Requires darkness to use. An Umbrai will often use Swallow Sun (costing 3PP) first to create confusion and conditions of darkness, and then Fearshock on single targets. Fearshock costs 1PP per use and matches the Umbrai’s PP vs the victim’s CON in a resistance roll.
Armor: None
Skills: Dodge 50%, Hide 90%
Powers: Claw (6); Howl (3); Limited Regenerate (3), Fearshock (1), Swallow Sun 3
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It's not quite as messy as I'd feared, although there is a lot of info there. Having said that, I've departed from the strict BRP stat block format regarding the POWERS writeup: strictly, you have a POWERS row in the writeup, which then has separate subdivisions for Spells, Mutations, etc. I did try this, but it got horribly messy very quickly, especially when you have Sorcery Spells, Bindings, and "Other Powers" in the same critter. So, I've broken Powers out into their separate headings, so theoretically you'd have sections for Sorcery, Magic, Mutations, Super Powers, and then a catch-all "Other Powers". For the Bound Demons and Elementals I've just kept it as a blanket "Powers" for now, but am wondering if I should change that for consistency.
On the whole, I'm not too disappointed with the layout and the info density, but I do think it's rather *long*. Maybe I should roll-up the Elementals and Demons into the parent stat block, rather than giving them separate blocks? You'd lose some GM-friendly granularity like Hit Locs & full Characteristic Block detail if I did that, and would have to refer to the master critter writeups in the Bestiary (or whatever) for skills, attack effects, etc, but you would save a lot of space on the page in a scenario.
Anyway, feedback is very much appreciated - I'm just trying out BRP with my own Chronicles campaign right now, and these stat blocks haven't been playtested yet. I'm trying to find a standard format I can use which includes key optional rules and necessary detail without splurging all over the page and using up loads of dead trees

.
Cheers!
Sarah