Phwew! Lots of new rules to ponder as I just received the BRP book. I was trying to think of how the actual BRP rules can be used with the Green.
The topic of magic is a big one and I have avoided it thus far do to the lack of having any rules at hand. Magic would be taught by traditions, brotherhoods, or cults, with each teaching particular skills and spells a la cults of RQ. Some traditions would be based on magic and others on sorcery. (I do not know whether both systems should be used by the same school of magic).
The first one I am thinking about is the magical traditions of the Tree children called Wealdling magic. I was thinking of using Sorcery and including variations of : Cloak of Night, Sorcerer’s Leap, Sorcerer’s Sureness, Several Characteristic and Combat spells, Unbreakable bonds, Ward, Brazier of Power, Heal and Sorcerer’s Ear and of course summon (tree) elemental.
I was also thinking of having a class of special Wealdling traditionalists or maybe initiates called Grove Guard or Gnarled hosts. These would be tree children who, in a ceremony, magically tattoo their bodies in bark-like patterns. They could then cast a spell while touching wood to absorb it around themselves in a wooden bark-skin or armor and become a kind of mini ent-like thing.
In the initial ceremony they would sacrifice permanent power points to create their armor. Cost would be:
1point for each +3 str and size, -1 dex.
1 pt for each +3 armor, -1 dex.
1pt for spiky boughs or thornsfists (damage bonus) or whip-like fingers.
1pt for shooty thorn or spikes.
1 point for shield boughs (thick Popeye-like forearm boughs that can be used to parry with.
Possibly countermagic, poison or regenerative abilities could be bought as well.
Gnarled Hosts could continue to add additions to his armor as they gain extra Pow.
Grove guard must learn athletic skills, including combat skills, separately for the grove guard armor form. This means that the Grove guard would probably need a whole different entry on the character sheet.
Spell: Embody tree (3)
Allows a tree child to encase his body in pre-prepared Gnarled host armor. In order to activate this spell the tree child must touch a tree or other amply large form of wood.
Grove Guard would begin quite weak with maybe skin showing through the bark, but as they grew in size and armor their tree form would grow and become quite huge, garled and nasty. Each Gnarled host would have distinctly shapes and bark patterns based on the tatoos and the type of tree sap used to make the tatooing ink.
Would this work? Would their be a better way to have the same effect through mutations or super powers?
Is +3 right for str and armor for each point of power sacrificed or should it be something different perhaps d6 or d4+1? Remember the Tree children are generally small weak and have no armor to begin with.
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Last edited by Puck; March 25th, 2008 at 00:59.
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