Thread: DUNE
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Old March 23rd, 2008
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soltakss soltakss is offline
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The Dune setting would be great if you wanted political scheming, harsh battles and a fast Sci Fi game.

I don't particularly think the powers described in Dune are just skills. They seem to be natural abilities or extensions of skills. Mongoose's Legendary Abilities (LAs) would suit Dune down to the ground and should be imported to BRP as soon as BRP is finally published, even if they are just a fan conversion.

The Voice would definitely suit a Legendary Ability as would hyperspace navigation. The Bene Gesserit and Honoured Matres would also have a number of special abilities that LAs could easily model. Some of them would have Spice as a component, some might not.

Unfortunately I no monger have my copies of the Dune series, so I can't pull out examples, but I have thought for a while that Dune would suit Legendary Abilities really well.

In fact, Dune is a good candidate for a fan conversion as it only has a handful of Backgrounds (Fremen, Imperial Shocktrooper (can't remember their name but it began with an S), Bene Gesserit, Honoured Maters (can't remember the organisation), the chappies who could take on other people's appearance, the chappies who could grow pretty much anything from a genetic model, the individual houses (Harkonnen and Atreides but there are probably more) and whatever others I can't remember off hand).

So, you only have 10-15 Backgrounds, a few professions within each background, descriptions of the few worlds that figure in Dune, rules for the tech/weapons, rules for the special powers, rules for Spice, stats for the Sandworms and God-Emperor and that's about it.

You'd need the books as well, which rules me out.
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