To tell the truth, I've tried to steer clear of describing magic for several reasons:
1. I don't have BRP Zero
2. BRP is not out yet
3. The SuperPowers rules in the BRP Playtest left me cold
4. I rather hoped that someone would incorporate a version of the RQ3 Magic System as an option for BRP
Superpowers/mutations are fine if you can come up with a rationale.
Inherent magic is also fine as is magic that is derived from a source.
As for the example, I like the idea of the Grove Guard. +3 STR/SIZ or +3 Armour for -1 DEX sounds OK, you could get good armour (9pts) for -3 DEX and RQ Troll SIZ (+15) for -5 DEX, so that makes you pretty big and tough for -8 DEX, so providing they start off with a high DEX then they should remain fairly useful rather than becoming tough but immobile. I think +6 STR/SIZ is too much as +18 STR/SIZ for -3 DEX seems too good to be true.
It also gives you a mutation of Were-Tree that allows someone to naturally take on Grove Guard form without the use of magic, depending on the mutations taken.
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Simon Phipp
Wallowing in my elitism since 1982.
Never in a million years / 420
Many Systems, One Family
RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html
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