Quote:
Originally Posted by Shaira
If you're dealing with hardened D&D dungeon-bash types... use the "Total Hit Points" option... Create your characters along D&D class stereotypes, make sure healing is available... potions,new spells, "staffs of healing", etc. They'll learn to love the D100 in the end!
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Most of that is in place, I've made plenty of house-rule compromises already. Thanks for the support, that I'm on the right track. They'll learn to love d100/BRP - or die in the attempt!

But you can lead a horse to water...
Quote:
Originally Posted by badcat
...an AD&D player in several sessions who said it was actually LESS deadly than AD&D is at the first few levels.
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And he's probably right - up to 4e (where it seems characters will get 20-ish HP at 1st level, and everyone gets healed after combats). Too safe, methinks. I reckon the
feeling of danger is a major benefit to BRP.