Quote:
To tell the truth, I've tried to steer clear of describing magic for several reasons:
1. I don't have BRP Zero
2. BRP is not out yet
|
I kind of figured that we were in the same boat there. When I got my hands on the book my mind started racing a bit though.
Quote:
|
3. The SuperPowers rules in the BRP Playtest left me cold
|
I have not really looked at the Superpowers yet as there is still plenty of other stuff to sort through but a post you made on the main forum made me think that maybe they could be used as a sort of legendary ability type of thing.
Quote:
|
4. I rather hoped that someone would incorporate a version of the RQ3 Magic System as an option for BRP
|
I do not know why the RQ 3 magic book could not be used verbatum with BRP. I have not looked over things with a fine tooth comb but I have not read anything that prevents it from being used thus far. I was shocked to not see divine magic in the book. Without divine magic it seems as if people will be running around with mighty high pow after a while(I may still have stuff to read that may clear this up though). That is what made me think of the Grove Guard. The sacrifice of perminant pow into the tatoo/armor would kind of be like divine spells in that it is something to spend Pow on.
I was also thinking a little bit about legendary abilities again here. Instead of sacrificing for Spells as in RQ what about sacrificing pow for abilities, magical or otherwise. The same idea for the grove guard could be used for the trogod bestial shapechangers as well.
Anyway it seems as if I have run past the shallow waters and have splashed into the deep end without pausing to learn how to swim.