Quote:
Originally Posted by Dredj
I'm looking for hit location rules that determines what percentage of hit points (out of the total hit points) it takes to cause a limb to be severed or to determine when enough damage has been done to a certain limb to cause serious blood loss to occur (bleeding out); or to render the limb immobile.
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For the sake of simplicity and speed, I'd recommend doing it a different way...
Quote:
Originally Posted by Jason Durall
There's a Major Wound table that provides a number of grievous wound effects, and is consulted when a character takes more than half his/her normal HP in one injury. It's the default system.
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Yes, pretty much like that! (Sounds pretty good to me, Mr D)
Because you only need to determine hit locations when a wound is
significant, and keeping track of locational HPs before then is an unnecessary admin overhead - and a chore.
I haven't seen the Major Wounds table yet, but I'm hoping it's rather like a Hit Location table - with effects listed for each location if they are the one to take the hit. An expanded version, including lighter/heavier wounds, might be just what you need.