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Old March 26th, 2008
frogspawner frogspawner is offline
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Join Date: Oct 2007
Location: Bingley, Yorkshire
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Quote:
Originally Posted by Dredj View Post
I'm looking for hit location rules that determines what percentage of hit points (out of the total hit points) it takes to cause a limb to be severed or to determine when enough damage has been done to a certain limb to cause serious blood loss to occur (bleeding out); or to render the limb immobile.
For the sake of simplicity and speed, I'd recommend doing it a different way...

Quote:
Originally Posted by Jason Durall View Post
There's a Major Wound table that provides a number of grievous wound effects, and is consulted when a character takes more than half his/her normal HP in one injury. It's the default system.
Yes, pretty much like that! (Sounds pretty good to me, Mr D)

Because you only need to determine hit locations when a wound is significant, and keeping track of locational HPs before then is an unnecessary admin overhead - and a chore.

I haven't seen the Major Wounds table yet, but I'm hoping it's rather like a Hit Location table - with effects listed for each location if they are the one to take the hit. An expanded version, including lighter/heavier wounds, might be just what you need.
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