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Old October 14th, 2007
RMS RMS is offline
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Join Date: Oct 2007
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Hey! First post here, but I recognize most of you from the Mongoose forum, and most seem to have disappeared from there too!

Quote:
Originally Posted by Enpeze View Post
In RQ3 I admit that spirit and divine magic is somewhat low powered. But sorcery can be totally impressive if paired with high FREE INT and high POW. Imagine what you can do if you have 30 or more FREE INT and 100+ POW. Most spells in other systems are not near as powerful than sorcery can be in RQ3. Another very mighty magician is the experienced shaman with a fetch.

So the day-to-day magic of RQ is low. But the system is scaleable up to extremely high powered magic.
I agree with all of that except one thing. Divine Magic in RQ2 and RQ3 is extremely powerful. There's no cap on the amount of divine magic that someone can have and with frequent power gains it's very easy for priests and rune lords to pile up a lot of divine magic. I have longrunning PCs in my game with 50+ points of divine magic each. Divine magic goes 2-to-1 against spirit and sorcery. In addition, there are a fair number of divine spells that can't be full resisted and for which there are no physical or magical defesnses. Get an Orlanthi with a stacked up Thunderbolt and watch him easily dispatch any single opponent on the field.

We've had several sorcerers floating around that found out how ineffective damage resistance is against a loaded up divine magic using warrior, too!
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