Reasons I dont like D&D let me list the ways....
1. Classes - too artificial, and stop me building what I want
2. Levels - Why does everything increase all at once what's the reasoning or media based justification behind that?
3. Expanding Hit points - Easy way to model really tough competent characters, BUT. Healing doesnt make any sense in the context of PCs with 55 hps vs normal 5 HP people. Does high HPS = lots of dodging and avoidance skill or is it simply raw toughness & willpower? How come if you tie up a high HP character they don't loose most of their HPs straight away?
4. The magic system makes having wizards that are anything like those in the most popular genre fiction basically impossible.
5. In more recent D&D versions FEATs, piddly +1 and +2 bonuses to certain actions with feats make everything much more of a pain in the arse to track for players and x10 for the GM. really bad design decision IMHO.
6. Basic attack bonus (BAB) being level & class based rather than a skill. Why do I have to play a cleric whose BAB goes up each level even if im the priestess of a pacifist healing god? Ill tell you why because BAB being attached to level is wrong!!!
