Quote:
Originally Posted by RMS
Hey! First post here, but I recognize most of you from the Mongoose forum, and most seem to have disappeared from there too!
I agree with all of that except one thing. Divine Magic in RQ2 and RQ3 is extremely powerful. There's no cap on the amount of divine magic that someone can have and with frequent power gains it's very easy for priests and rune lords to pile up a lot of divine magic. I have longrunning PCs in my game with 50+ points of divine magic each. Divine magic goes 2-to-1 against spirit and sorcery. In addition, there are a fair number of divine spells that can't be full resisted and for which there are no physical or magical defesnses. Get an Orlanthi with a stacked up Thunderbolt and watch him easily dispatch any single opponent on the field.
We've had several sorcerers floating around that found out how ineffective damage resistance is against a loaded up divine magic using warrior, too!
|
Maybe you are right. I had never such powerful priests in my games but I think we can add divine magic to the "very powerful department".