No, man... this is Arrakis. Desert Planet. Dune. I want rules for ekeing out the fluids in my stillsuit to cross the next bled, for hoarding water, shit, for stripping out the water from the two Harkonnens we just killed. It all goes into the tribe's water. I want rules for climbing mountains, and trying to confound the worms as we cross the dunes, and rules for drum sands. What do the dust storms do? Can they be survived?
IN essence, I want a totally perfect desert-survival RPG in my DUNE RPG... I hope that makes sense.
But then, I love, love, deserts...... and to be truthful, that all started with Dune.
[quote=soltakss;10137]So, you only have 10-15 Backgrounds, a few professions within each background, descriptions of the few worlds that figure in Dune, rules for the tech/weapons, rules for the special powers, rules for Spice, stats for the Sandworms and God-Emperor and that's about it.
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Paul Elliott
Warlords of Alexander - Roleplaying in the ruins of Alexander's Empire
Zenobia - Fantasy RPG in the Eastern Roman Empire
Zaibatsu - Fast-play Japanese cyberpunk - Gibson-style
www.geocities.com/mithrapolis/games.html
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