Quote:
Originally Posted by sladethesniper
So basically 1D = 10% in a skill? When you get the stats converted, please post them, I'd be interested in seeing how you do it. For equipment, I assume you are just using analogues instead of direct conversion, correct?
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I'm using the equipment straight out of the BRP book. One thing I must point out is, because Star Wars is very heroic, hit points are worked out using CON+SIZ as a total. BRP is a very gritty system, and can very horrific when it comes to personal combat. A critical and that's scratch one player character. That's why I doubled hit points for heroic characters. That includes major antagonists, such as Darth Vader, to represent the threat they pose. Non-heroic characters, such as Stormtroopers and the like, then keep hit points as normal. A blaster bolt should fell them easily.
For converting characteristics, here is an idea:
1D = 8
2D = 10
3D = 12
4D = 15
5D = 18
New = Original WEG
STR = Strength
DEX = Dexterity
CON = Strength
SIZ = Roll for using normal rules
INT = Knowledge + Technical divided by 2
POW = Perception + Technical divided by 2
APP = Perception + Knowledge divided by 2