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Originally Posted by sladethesniper
Greetings all.
D20 to BRP by me
Ability Scores
The same six ability scores used in D20 are used in BRP, with some additions. Strength, Dexterity, Constitution, Intelligence transfer directly over to BRP without modification. Charisma becomes Appearance. Education is equal to INT+WIS divided by 2. Power is equal to Wisdom.
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EDU should be modified by level. This would help represent characters who have higher levels having more general knowledge, keep the max at 18 or whatever, but it should be worked into the equation.
Quote:
Originally Posted by sladethesniper
Classes
BRP does not have classes, and class level is immaterial in conversion.
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But it does have professions. Classes should deteremine what skills are available for starting characters, much like professions. I have been looking at Fading Suns D20 and doing just that, using the SRD and OGL to translate those D20 skills to BRP.
Quote:
Originally Posted by sladethesniper
Skills
The difficulty of converting from D20 to BRP is that most of the skills used in D20 are very broad based. D20 skill ranks x 5% = BRP skill ratings
Spells should be counted as skills. The level + 1 of the Spell is the Power cost to cast. The % of the skill is determined as follows (Level of the caster – the level of the spell) x 5% equals the skill percentage.
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Seems kind of low %, by that logic most fighters will have two skills at 20% to start with. Seems weak and boring. Try x10% and leave ability score modifiers in the game at +3% or +5% per +1.
If using Education or other means to determine starting skills, ignore any D20 skills and use them as a guide for spending skill points. For a quick reference just multiply the exisiting D20 skill bonus (which usually has feat and ability score modifiers already added in) by 7% or so.
Quote:
Originally Posted by sladethesniper
Feats
Feats will translate into a skill or act as bonus for other skills or abilities or as situational modifiers.
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Ignore feats unless using them to translate into powers or other abilities. Of course as skill modifiers and other "fluff" or "flavor" material they may be handy descriptive terms.
Quote:
Originally Posted by sladethesniper
Alignment
There is no alignment in BRP.
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True, but alignments really dont screw the game up any, they just add role playing guidance.
Quote:
Originally Posted by sladethesniper
Damage
Use BRP equivalents for weapons. Magic damage remains unchanged (although due to the low hp of BRP, you may want to reduce magic damage by ½ or by ¼ depending on the GM’s discretion)
Hit Points
Determine as per BRP (SIZ + CON)/2
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I would use SIZ+CON and leave it at that. Perhaps (SIZ+CON)/2 for non-consequential NPCs and thugs, but named characters should get an edge. Reduce damage accordingly for spells and what not, afterall with no real level system in BRP the best a character really does is crits and impales, so the higher the spell ability the better the chance of crit or impale.
Quote:
Originally Posted by sladethesniper
Armor Class
Use BRP equivalents, although magic weapons and armor should retain their bonuses (although instead of an AC bonus, it becomes an AV bonus)
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Makes perfect sense. D&D style AC never made sense in any game I ever played, especially D20 Modern. I kind of accept it in classic OD&D or BD&D as part of the early RPG Game flavor, but dont like it in modern "new" style games. I prefer soak values over "Im in plate, you cant hit me" concepts.
Quote:
Originally Posted by sladethesniper
Rules
Difficulty Class
To change a D20 Difficulty Class to a BRP difficulty modifier, multiply the DC by 2.
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Sounds reasonable, or create a chart telling you what class of difficulty the skill becomes based on the DC.
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Originally Posted by sladethesniper
I know there is a Dark Heresy conversion somewhere on here and I am looking forward to any others people may have. I will dig out my palladium notes soon and post those.
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Dark Heresy to BRP. Give it to me now.
You know, I always sort of liked Rifts (the first 5 or 6 books at least) but never liked the Palladium system (except in TMNT&OS where it made the game feel like a very bad 1970s clay-mation movie). I would like to see Palladium games take their Rifts to the OGL world even if they released it with D20 or Mongoose RQ. Heck, surprises me they havent tried that yet, since they, you know, need the money.