Quote:
Originally Posted by sladethesniper
Spells should be counted as skills. The level + 1 of the Spell is the Power cost to cast. The % of the skill is determined as follows (Level of the caster – the level of the spell) x 5% equals the skill percentage.
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Quote:
Originally Posted by PK Games
Dont know how i missed this. This implies a 1st level caster could never cast a 1st level spell. How about this.
Chance to cast spell=50%+(Caster Level x5%)-(Spell Level x5%), with feats and other spell abilities adding modifiers. Components and gestures could also be calculated into this effect.
you could make it Caster's POW vs Spell Level X2 and use the resistance/opposition table.
Or just allow them to allocate skill points to said spell as a normal skill.
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The main trouble with any of these methods is the
uncertainty they bring to spell-casting. In D20, you try to cast a spell and it
happens. Replace that with one of the above systems (where a spell might only have an 80%, or even 50%, chance of working in the face of an onrushing enemy) and quite soon the wizards are dead.
In my (X years old) BRP-style campaign the latest system I've been using for D20-style spells says the spell works even when the skill-roll
fails - but with
half effect.
(With that proviso, any of the above formulae would be fine -
including STS's original.)