Quote:
Originally Posted by frogspawner
Formulae can give a good objective yardstick to use. (Even if some campaigns apply a multiplier! Though it might be nice to agree an 'industry standard' Hero...)
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There is nothing objective about a formula where the weight of the variables is chosen subjectively. It gives you to feel of something solid, but it is not.
Of course it is harder to define the "punch" of a character in brp and the percentages may vary, but that is more an argument against a formula. The fighter was just an example - to make a good conversion, you have to look what defines a character and what makes him "tick". Then you look at your brp campaign (which will usually have a different power-level) and put the character in relation to similar characters in that environment. D&D and BRP are just to different to take the formula-approach, at least for me.