Thread: BRP Conversions
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Old March 31st, 2008
frogspawner frogspawner is offline
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Quote:
Originally Posted by sladethesniper View Post
D20 to BRP by me...
Quote:
Originally Posted by sladethesniper View Post
Rules
The following rules are easily able to be shifted into BRP without any difficulty; Initiative, Actions per round, Injury and death, Movement and Position, Combat modifiers and Attacks of Opportunity.
Sorry, but that's not converting D20 characters to the BRP system - it's the other way around! (Basically, though, I agree with you. Apart from combat modifiers, I use those D20 rules in my own BRP-like system. But we are supposed to be doing D20>BRP here...)

Quote:
Originally Posted by sladethesniper View Post
Magic damage remains unchanged (although due to the low hp of BRP, you may want to reduce magic damage by ½ or by ¼ depending on the GM’s discretion)
Yes, I do - but by the back door. Having a 'half-effect if spell-casting roll fails' normally halves damage (given low casting skill), and then defining spell-effects in terms of level of power expended (instead of character level) typically halves it again.

Quote:
Originally Posted by PK Games View Post
Now some things are more tricky as said above, spells dont convert 100%. Are they skills? If so, dont they have skill % for success? Actually Id just make the margin you fail by the bonus the victim gets to resist the spell.
Good point - should "Saving Throws" be handled this way?
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