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Old October 14th, 2007
Nightshade Nightshade is offline
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Quote:
Originally Posted by Atgxtg View Post
Years ago Chaosium stated that the reason for the similar discrepancy between RQ and the Gloranthan board games was that RQ magic was individual spells, while the magic in the board games was a collective effort of several casters.

In theory, you could reflect this in RQ by allowing for some sort of community/rtiaual effect to amplify battle magic. For example, if a 100 man unit could boost thier leader's bladesharp to bladesharp 100, or give each man a 1 point bladesharp spell, you start to get HQ level effects.

Off the top of my head, if you took the RQ3 ceremony chart, replaced time with worshippers/followers, required a ceremony roll and charged each participant 1 MP, you could use it to calculate the "group bonus".
Two things:

1. That doesn't always work; sometimes high magic units in the board games were individuals.

2. That wouldn't mean anything for the matter at hand, since it _is_ individual power.

As to comments others have said; for the most part, it doesn't matter what you _can_ do with the system; of course there's nothing intrinsic in a BRP style approach that prevents a high-magic setting. What matters is what's there already. People tend to forget that most people aren't major league game mechanics; they don't want to have to do system work, and to the degree they will, they don't want to do much. And the _majority_ of BRP magic systems people will have been exposed to aren't high magic, and as such won't have attracted them to it.
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