Quote:
Originally Posted by Wolverine
Rules for "Alignment" are really outdated. Who needs guidelines to role-play their character? Not everyone falls neatly into a category, so why should are characters?
So how does Allegiance differ from Alignment?
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Err, you HAVE played
Stormbringer 5 /
Elric! at some point, surely?
Alignment (in D&D) is a rather clumsy straight-jacket which really doesn't fit the way the game is usually played, but which is inter-twined with some fundemental aspects of the rules system (significant portions of the magic and class ability systems depend on the use of alignments in 3.0 / 3.5) and is awkward to remove without fairly major surgery to the game and its core assumptions.
Allegiance is a system that lets GM's codify the divine / metaphysical conflict(s) in a setting without straight-jacketing players and allows players who want pursue a specific philisophy / code for their characters to do so and, if they choose, reap some reward for it.
One could even import some
Pendragon ideas - "inspiring" on ones Allegiance for example...
Cheers,
Nick Middleton