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Originally Posted by AikiGhost
3. Expanding Hit points - Easy way to model really tough competent characters, BUT. Healing doesnt make any sense in the context of PCs with 55 hps vs normal 5 HP people. Does high HPS = lots of dodging and avoidance skill or is it simply raw toughness & willpower? How come if you tie up a high HP character they don't loose most of their HPs straight away?
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Sometimes I ask the party's Ranger to "decorate" my level kabillion Fighter with about 50 arrows. Scares the crap out of goblins.
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Last edited by Ars Mysteriorum; April 1st, 2008 at 16:13.
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