Quote:
Originally Posted by Wolverine
The version I worked on, Force Powers don't exist as such. The Force augments existing skills. So, you simply turn your Persuade skill into Force Persuade, or "Mind Trick", by spending Power points. The reason behind this is because Jedi in most mechanics end up spending all their skill points/ranks/whatever on Force powers, and have very left for other skills.
|
I don't really have a star wars brp-version, that was just an example (Wheel of Time and Star Wars are the only d20-games I own), but classical jedi/sith-powers like force lightning, battle meditation, telekinesis or farseeing are basically spells. I would generally treat all powers like spells with their own percantage, in the case of persuade - a spell that gives you a bonus on Persuade.
SIZ=(Con+Str)/2 sounds good to me.