Thread: BRP Conversions
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Old April 3rd, 2008
frogspawner frogspawner is offline
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Quote:
Originally Posted by Shaira View Post
I'm pretty cool with how to deploy all of the above (well, still a bit undecided about the extent of Allegiance) with the exception of Traits.
OK, I can't resist - you've made me break off from my reading.

I'm very pleased to see the Pendragon-style Personality Traits (which I like, even though they're just given as an NPC option) and an Allegiance(<religion>) skill (which can give extra PP, D.I. and maybe other GM-defined benefits, like more powerful Rune-style magic perhaps) in BRP0. I'd deploy them like this:

Allegiance increases when a character has "behaved in a manner favoured by the divine force", which I'll say is by exhibitng traits the god likes (from a list of about 5 per god). Traits would be like skills, but each could only be used successfully once per game session. In a situation where the player can justify it, and is just about to use some other normal skill, a Successful Trait-skill roll would make the other skill-roll "Easy" (i.e. double chance); Special x4, Critical x10, Fumble x1/10 with an option to abort the action but at a cost of immediately decreasing the Allegiance by the usual increment (increasing some 'opposite' instead, as BRP says, seems a bit odd to me). When a character had ticks for enough (all?) of a god's favoured traits, they'd gain a tick for that Allegiance too. Non-allegianced characters could have them too, but obviously get less benefit. Their use is entirely voluntary - only those the player chooses for personality/allegiance need be listed - so hopefully this system would not 'get in the way' of roleplaying. Though cruel GMs might call for allegiance-test rolls (as per Maintaining Allegiance, p312), if they don't act as Brave as they should when the troll-berserkers charge...

I'm thinking these trait-skills would represent the amount above normal (i.e. 50%) for that trait, so they would be on the usual 1-100% scale as other skills (not starting over 50%), e.g. an NPC with "Aggressive/Passive 90/10" would be equivalent to trait-skill "Aggressive 40%". Characterful Loves and Hates can be bunged in too. Cool with that?
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Last edited by frogspawner; April 3rd, 2008 at 23:57. Reason: traits "used successfully" (not "tried") once per session, is better. Added 'not'!
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