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Old October 15th, 2007
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Joseph Paul Joseph Paul is offline
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Join Date: Sep 2007
Location: Indianapolis
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Quote:
Originally Posted by badcat View Post
I am going to do my part to expose others to BRP by trying to run it at a local game store, but believe me I ain't expecting any miracle nor do I think catering to those with 'modern, edgy' tastes by trying to make BRP more attractive to them (and likely compromising everthing that makes it the system I love) is going to help.
Well what I meant when I asked about what was trendy was for others to present their thoughts on current trends as I certainly appear to be behind on those. I would like to see just what the trendy game mechanics are because I agree with what you wrote right after that:

Quote:
Oh, as to what you said about 'trendy' mechanics...one of the great ironies of all this nastiness about grognards and obsolete games is that as far as I can tell you can duplicate most any system mechanic I have seen with BRP and have an easier time running your game at that.
... if by 'duplicate most any system mechanic' you mean that BRP can arrive at the same result. I really don't see any point in throwing on trendy mechanics for the things that BRP already does well (for those things that it doesn't address or does not do well...that is what companion books are for.) Knowing what the point of an exploding dice mechanic is allows the grognard crowd to explain why it is clunky and why BRP accomplishes task resolution better. So far the only thing I have seen out of that mechanic is a great way to obfuscate just what your chances of succeding are. Mind you I am not saying that BRP needs to adopt a trendy mechanic but that BRP proponents need to know how to present the game in the best light possible.


Quote:
But BRP is something that came out in 1978 and something that old has to be obsolete and dorky...so a game that has edgy 'artwork' and has reinvented the wheel with clunky dice mechanics that are different has to be better...how can you fight that level of ignorance, even if you want to, Joseph?
Well exposure helps so run those demo games! My thought is to get to know the arguments for trendy mechanics and have something better to counter with than 'hey it is a different style of play'. Also remember 'what is old is new again'. The clean, functional systems of BRP may be the next trendy thing. But you may want to consider giving that cover a plain brown wrapper so that you don't scare off the 'moderns'.

Joseph Paul
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