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Old April 8th, 2008
frogspawner frogspawner is offline
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Join Date: Oct 2007
Location: Bingley, Yorkshire
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Quote:
Originally Posted by Shaira View Post
Having said that, the scope for using Allegiance in this way is quite promising. For starters, you could say that only characters with 20+ allegiance to a deity can get divine powers from that deity - effectively defining an entry level for a priest...
Quote:
Originally Posted by NickMiddleton View Post
Funnily enough, exactly my thought (related to a setting using magic based on the RQIII magic systems) was to have a Character's Allegiance score (if Allied to that allegiance - i.e. 20 or more greater than all other allegiances...
Was that really the exact thought? The "20+" sounds more like an absolute Allegiance percentage to me.

Quote:
Originally Posted by NickMiddleton View Post
... AND the character has committed to the allegiance) as the source of the Characters ability to use "Divine Blessings" ( RQIII style Spirit Magic), whilst "Divine Miracles" (RQIII style Divine magic) would come from sacrificing POW as in RQIII.
Yes, that sounds good. But I'd prefer to use absolute percentages of their 'acknowledged' Allegiance (not Best minus 2nd Best, or whatever).

Previously I thought it odd to build up other allegiances opposed to your main one (e.g. a good-guy priest having Allegiance(Law) 90%, but also Allegiance(Chaos) 50%, due to dodgy deeds). But now I'm fairly happy with it - it can give rise to the classic "good priest turns evil"* scenario, flipping over to the Dark Side just by acknowledging the allegiance he has built up (spot-on for those 'Galactic Knights'!). Using the absolute values, they'd still have full powers (or more) but from the other lot - which seems more suitable (more tempting....) than having to re-start from scratch.

(* Don't seem to hear about "evil priest turns good" scenarios, though (except DV, of course!). Should it be possible that way round?)
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Last edited by frogspawner : April 8th, 2008 at 12:52. Reason: DV!
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