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Old October 15th, 2007
Nightshade Nightshade is offline
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Quote:
Originally Posted by Joseph Paul View Post
Hmm. I wonder how many of those 'trendy mechanics' BRP actually does have and people just don't know it? Ads and disads were an integral part of Superworld for instance.
It didn't actually have an advantage system, justa disadvantage one, and it was only relevant in terms of the pool of super power purchase points.

Quote:

Point buy system? Superworld.
Even in Superworld, attributes defaulted as rolled; there was an optional point buy system, but that was true in RQ3 too, far as it goes. However, in general, any reference to Superworld is going to be moot for most people as its been out of print so long.

Quote:

Examining what is being sought by the market may lead to a better understanding of how to present BRP to those 'hip' gamers without having to actually change the game.

Joseph Paul
While some issues of presentation can help, I think you're going to only get so far because, bluntly, BRP _isn't_ a game suited to many of those people. As I was trying to note, there are perfectly legitimate desires many of them have that BRP just doesn't supply. That doesn't mean it isn't a valid design, just that sensibilities have moved on in what's desirable.
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