View Single Post
  #71 (permalink)  
Old October 15th, 2007
Enpeze's Avatar
Enpeze Enpeze is offline
Senior Member
 
Join Date: Sep 2007
Location: Vienna
Posts: 380
Default

Quote:
Originally Posted by RMS View Post
Hey! First post here, but I recognize most of you from the Mongoose forum, and most seem to have disappeared from there too!



I agree with all of that except one thing. Divine Magic in RQ2 and RQ3 is extremely powerful. There's no cap on the amount of divine magic that someone can have and with frequent power gains it's very easy for priests and rune lords to pile up a lot of divine magic. I have longrunning PCs in my game with 50+ points of divine magic each. Divine magic goes 2-to-1 against spirit and sorcery. In addition, there are a fair number of divine spells that can't be full resisted and for which there are no physical or magical defesnses. Get an Orlanthi with a stacked up Thunderbolt and watch him easily dispatch any single opponent on the field.

We've had several sorcerers floating around that found out how ineffective damage resistance is against a loaded up divine magic using warrior, too!
Well, before I forget, a point against the power of divine magic is its range of mostly just 100m (if I remember correctly) This cannot compete to the variable range of a sorcerer spell, especially if this spell is backupped by alot of free INT. So I guess sorcery is more mighty than divine. (whatever - I really dont care )
Reply With Quote