Quote:
Originally Posted by Jason Durall
...non-stop demos of BRP...
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"What do we want?" "BRP!" "When do want it?" "NOW!!" Yes, that might get more of an audience!
Quote:
Originally Posted by Jason Durall
I'm hoping that I can make it to Gen Con with Chaosium's delegation.
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Can we take it that means you're of the 'convert existing gamers' school?
Quote:
Originally Posted by GerallKahla
Do you think giving beginning gamers exposure to the system would be more profitable than trying to get gamers who already have preferences and habits to use the system?
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About equal, I reckon. Yes, there are quite a large number of D&D players out there due for an
upgrade to BRP, but also I think there are more
computer game players (whom I don't count as RPG gamers) who could be turned-on to the social pleasure of 'real' games fairly easily.
Quote:
Originally Posted by GerallKahla
Also, like mentioned before, there is a real inertia to overcome when trying to present a new system to gamers. I even feel it myself.  I don't want to play in systems other than BRP, typically. (Even with the group described above, I find myself having to play in systems that these other GMs want to run.)
Does any of this make sense?
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Perfectly. I'm pretty much in the same position. Life is short - why waste time with inferior systems? And yet, I'm facing the grim prospect of having to play D&D3.5, after the BRP-like adventure I'm currently running finishes, just because one of the guys wants to run something and has played lots of 3.5 previously and isn't confident of GM-ing a d100 game...
Quote:
Originally Posted by Jack Tar
My suggested selling point to both is that it is ‘elegant’, relatively simple and transparent, and well established and therefore robust.
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I worry that the new BRP book, fine though it is, may hide the system's simplicity (and hence elegance) due to sheer size.
Quote:
Originally Posted by Skunkape
A short scenario could generate possible interest with new players.
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Yes, definitely.
So I think an updated version of the original 16-page "Basic RolePlaying: An Introductory Guide", with bare-bones rules and a
really short scenario or two could do the job. Less than 16 pages, preferably, and give it away free...