Quote:
Originally Posted by Tywyll
1) How much 'fiddle' room is there? If you want to use BRP for a more cinematic style game rather than a 'realistic' one, do they give rules/advice on doing it?
|
There are some guidelines for this, including alternate means of character creations (for more competent characters), some combat rules that defy realism, a drama/fate point system, an alternate means of determining hit points for heroic characters (heroes and major villains get CON+SIZ, everyone else uses (CON+SIZ)/2), etc.
Quote:
Originally Posted by Tywyll
2) Race creation... is there any guidelines on such? Does the book contain some generic races for play (elf, dwarf, dragons, etc)?
|
No guidelines on race creation, but RQ/SB/CoC-style stat blocks (with dice rolled) for all three of those, plus centaurs, halflings, minotaurs, and orcs, as far as fantasy critters go. Lots of other monsters, and a couple of dozen sample NPCs from a variety of settings.
Quote:
Originally Posted by Tywyll
3) Magic/Psionics/etc. How malleable are these systems? Every magic system I've seen for BRP is very world specific. Do they limit their example to a single style of magic, or do they have various systems you pick from, or rules to build your own system?
|
There are five power systems. Magic (a simple %-based classic magic system), Mutations, Psychic Powers, Sorcery, and Super Powers. Each works its own way, none are setting-specific, and they are pretty malleable.
Quote:
Originally Posted by Tywyll
4) Total HP or Location HP? Do the power systems change dependent on which you use (1 Mp per d6 damage is one thing in a 'total HP' system, its something else entirely when targeting a location based hp)?
|
Total HP is the default system. Hit locations are optional.
Quote:
Originally Posted by Tywyll
5) Skill/Attribute advancement... which of the many systems that BRP has used gets use this time or do they give you multiple choices?
|
The standard experience model is presented, though the GM may adjust the die used for a standard experience gain.
Quote:
Originally Posted by Tywyll
Thanks for your time!
|
Happy to be of help!