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Old April 11th, 2008
badcat badcat is offline
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Join Date: Sep 2007
Posts: 513
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Dredj, I know they are not rare, but this particular one could be used as a BRP houserule, specifically, easily. Which is why I am sharing it here.

OK, Trif, in a nutshell:

Roll up the stats as you normally do. In Legend, they are

Strength
Constitution
Agility
Willpower
Knowledge
Perception
Beauty

Legend uses 2D10 in order, add points to taste up to a total of 90. Very similar to standard BRP roll ups.

Then you might have;

STR 9
CON 10
AGI 11
WIL 22
KNO 18
PER 11
BTY 9

Next compare the scores with this chart:

2 5%
3-4 10%
5-6 15%
7-8 20%
9-10 25%
11-12 30%
13-14 35%
15-16 40%
17-18 45%
19-20 50%
21-22 55%
23-24 60%
etc., to a max of thirty

Then, add 5% per skill rank to the base score of the stat associated with the skill, and that is the beginning skill percentage. Most skills have 10 ranks.

I rolled this character up (stats above, skills below) to see how it worked, and wound up with the following background skills:

Native language 5 70%
Lying 1 60%
Play Instrument 1 35%
Cook 1 50%
Drink Alcohol 1 30%
Bargain 2 65%
Bribery 2 65%

This is a shopkeeper background. Then you add a bunch of professional skills, and after that a set of secondary skills (read 'miscellaneous skills' in Stormbringer or 'hobby skills' in CoC).

You could fit this into any BRP game, and I have a hunch the characters would be both more balanced and competent than in most BRP games extant. Also note that this would be a nearly seamless method to insert a full skill set in to RQ2, for instance set up for the special/critical levels (20/5%) already.

An option for game cannibals, like me.
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